Results 1 to 10 of 211

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If someone is repeatedly compelled to write a posts about how it's beneath them to reply, it means that the content doesn't sit all that well with them but they don't actually have a good answer for it. I generally bypass posts that don't require a response.

    Raw total mitigation or healing values don't tell you how effective you are defensively. The timing matters more than the amount. TBN would have significantly more value if invulns didn't exist. Even so, that's something that can very easily be fine tuned if invulns were removed from the game.

    I'm glad we're finally getting a consensus on Living Dead needing UI elements and tooltip revisions to support the skill usage. This is Design 101.

    I think the design standard needs to be set higher than "can players adapt to this?" This is especially true when an action is considered to be a tank's 'ultimate' defensive ability.
    (0)

  2. #2
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lyth View Post
    If someone is repeatedly compelled to write a posts about how it's beneath them to reply, it means that the content doesn't sit all that well with them but they don't actually have a good answer for it. I generally bypass posts that don't require a response.

    Raw total mitigation or healing values don't tell you how effective you are defensively. The timing matters more than the amount. TBN would have significantly more value if invulns didn't exist. Even so, that's something that can very easily be fine tuned if invulns were removed from the game.

    I'm glad we're finally getting a consensus on Living Dead needing UI elements and tooltip revisions to support the skill usage. This is Design 101.

    I think the design standard needs to be set higher than "can players adapt to this?" This is especially true when an action is considered to be a tank's 'ultimate' defensive ability.
    While I would feel glad for UI elements that would help make me heal DRK more efficiently. We don't really need to ask WAR main are they agree or would they allow us anytime we need improvement/qol?. You know, It could make them develops a habit believing we need to consult them first everytime.
    (0)
    Last edited by cactuarzzzz; 07-12-2020 at 12:13 PM.