Quote Originally Posted by Lyth View Post
Can you elaborate on this?
Removing the invuln part and replacing it with other potential BAMF buffs.

Spitballing a few examples

Warrior's super-state involves extreme HP inflation. They'd gain something like 200% more health and healing received, and damage they take is converted to a flat damage bonus to Beast spenders.

Paladin gains extremely high shield strength, damage reflection, and MP gain on block.

Gunbreaker's Brutal Shell trait would apply on cartridge spenders and stack, letting them ramp up shields that reflect absorbed damage.

Dark Knight gets a berserker state with increased damage, mitigation, and healing received as health lowers. The mitigation multiplier wouldn't be 1:1. The Dark Knight would be closer to death at 5/100 health than at 100/100, but would have such stupid reduction that 5/100 is more like 75/100.

So a super-state is effectively just a high offense/defense boost. We keep the two entwined to add some room for optimization, we pair it with the removal of tankbuster vulns, and remove the 20% mitigation from Tank Mastery to encourage fluff, short, and Rampart usage on things that aren't "tank killers". Not much, but it's a start.