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  1. #1
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Liam_Harper View Post
    We have combos that break while WoW has aoe to mash
    Which is actually a good thing imo. Ret Paladin has a total of about 6 buttons in their rotation which gets really boring really quickly. Fury warrior has about 8. Havoc Demon Hunter has maybe 5 or 6. Beastmaster Hunters just mash the kill button then off they go to Netflix.

    I like that FFXIV has combos thank you I wish WoW had combos :P
    (2)
    Last edited by Rae88; 07-04-2020 at 08:13 AM.

  2. #2
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    If dps want this, they need to stop starting dps when the tank runs through the first group with nothing but an overpower. Machinists need to not blow a Drill on a single mob and pull it off when they could wait and use a bio-blaster. Nine times out of ten, when i see staggered pulls, it's because the tank has to stop and retake aggro from some stupid dps who starts dps too soon (and blows all their heavy hits early anyway).
    (8)

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Laesha View Post
    If dps want this, they need to stop starting dps when the tank runs through the first group with nothing but an overpower. Machinists need to not blow a Drill on a single mob and pull it off when they could wait and use a bio-blaster. Nine times out of ten, when i see staggered pulls, it's because the tank has to stop and retake aggro from some stupid dps who starts dps too soon (and blows all their heavy hits early anyway).
    Literally why would you stop before the pull is done. If a dps pulls off one mob its no big deal. They can take an auto or two from a trash mob. Just pick it back up once you've pulled everything that's gonna get pulled. Threat is trivial. A single overpower (or tomahawk if its truly that far away) is more than enough.
    (2)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Laesha View Post
    If dps want this, they need to stop starting dps when the tank runs through the first group with nothing but an overpower. Machinists need to not blow a Drill on a single mob and pull it off when they could wait and use a bio-blaster. Nine times out of ten, when i see staggered pulls, it's because the tank has to stop and retake aggro from some stupid dps who starts dps too soon (and blows all their heavy hits early anyway).
    Pretty much this. Latency sucks in this game and while you think you have them all a tank might have missed one. Then you get that trigger happy DPS who refuses to stay close to the tank and then complains when THEY have aggro that THEY can't manage.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I honestly can deal with the staggered pulls a whole lot more in comparison to some of the other things tanks do. OP is making a mountain out of molehill.
    (4)

  6. #6
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Renato View Post
    [...] Anyway...the point of this post. PLEASE, please, please to all the tanks out there....stop grabbing a group of mobs (2-4 enemies) letting the group burn through 2 or 3 and running to the next pack. You might as well just grab both and let the group burn them down in their entirety. In doing this, buffs that enabled are wasted because you're spending time running to the next group. Now the DPS and healers have to spend time re-applying debuffs and buffs/sheilds when they could have just done that from the start with a larger pull. [...]
    The tanks you are trying to reach out to with this PSA do not frequent the forums... or even know about the forums.

    I can safely assume the tanks on the forums pretty much as a whole would agree to your PSA and already don't do what you are describing.

    Your PSA needed to have been brought up during the dungeon you were in with that specific tank.
    (0)

  7. #7
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    Your PSA needed to have been brought up during the dungeon you were in with that specific tank.
    Role PSA's in General Discussion are always good attention grabbers for Likes and to stir the pot, so they won't stop coming.
    You could change some words and it would be something for DPS or healers as well, and the result would be the same.
    (0)

  8. #8
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arrius View Post
    Role PSA's in General Discussion are always good attention grabbers for Likes and to stir the pot, so they won't stop coming.
    You could change some words and it would be something for DPS or healers as well, and the result would be the same.
    I don't understand this. Do likes even contribute anything aside from a number at the bottom of that specific post? I don't think this is like Reddit where likes are the be-all end-all.
    (0)
    WHM | RDM | DNC

  9. #9
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Laesha View Post
    If dps want this, they need to stop starting dps when the tank runs through the first group with nothing but an overpower. Machinists need to not blow a Drill on a single mob and pull it off when they could wait and use a bio-blaster. Nine times out of ten, when i see staggered pulls, it's because the tank has to stop and retake aggro from some stupid dps who starts dps too soon (and blows all their heavy hits early anyway).
    This isn't really a problem in ShB though. Aggro has been super easy to gain and keep regardless of if a DPS does that or not as long as you have your tank stance up. You also have provoke for that pesky enemy that is outside of the Overpower cone and your long range pull. (tomahawk) Honestly, at lower levels when you only have Overpower and you have a large pull, you should be spamming that. Single target attacks are more focused towards 1-2 enemies. At higher levels when you begin getting your full kit, there are more than enough AoE options for tanks to hold aggro easily.

    The issue of a staggered pull comes up when a tank grabs a mob and starts running towards another group while the party is still in the process of burning down the current one.
    (0)
    Last edited by Renato; 07-03-2020 at 12:43 AM.

  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Renato View Post
    This isn't really a problem in ShB though. Aggro has been super easy to gain
    Server ticks can get in the way of gaining initial aggro though. I watch it happen often when I'm tanking. I'll run to the middle of a group, use an AoE and the name plate color will show one or two of the enemies engaged but still not claimed. It's especially annoying when it's a mob that was closer to me than the ones that are claimed.

    I don't want to run off and have those enemies end up on top of a healer or DPS (which happens to me while healing occasionally if the tank is careless while pulling). To make sure they're all focused on me, I'll stop to make certain they're in proper AoE range and AoE at least once more if not twice before I move to the next group. If they all show claimed by my initial AoE, then I'll move on right away.

    Provoke has that CD so generally I'll use my ranged attack to get aggro on strays. As long as I'm doing it just after they're engaged, they'll snap to me. I only need to use Provoke if a DPS has been tunnelng an enemy and keeping it pulled away from the group.

    Quote Originally Posted by Mavrias View Post
    Literally why would you stop before the pull is done. If a dps pulls off one mob its no big deal. They can take an auto or two from a trash mob. Just pick it back up once you've pulled everything that's gonna get pulled. Threat is trivial. A single overpower (or tomahawk if its truly that far away) is more than enough.
    You mean run back the 60 yards I had just traveled because the DPS is mindlessly standing back where the first group was as they take a beating from that enemy tunneled?

    No thanks, I'd rather make certain I'm bringing that enemy with me in the first place.
    (1)
    Last edited by Jojoya; 07-03-2020 at 05:56 PM.

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