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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90

    QoL suggestion: Choose stacks for desynthesis

    As most fishers can tell you, and anybody whose tried to acquire the desynth material from the aged spear, grimoire etc, having to desynthesize a stack of items currently takes a lot of clicking

    After suffering through Eureka again, I had an idea

    Could we bulk desynthesize stacks of an item like we do when opening lockboxes or exchanging anemos crystals with Gerolt?


    Eg I have a stack of 47 fish. I select mass desynthesis, choose how many to desynthesize and then just need to keep pressing X once to advance to the next desynth result. Like how when openeing eureka boxes, i just click X once to go to another box opening
    (1)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    This would be a pleasant addition to the game.
    (1)

    http://king.canadane.com

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Please yes. Especially with ocean fishing and Diadem fishing, the ability to desynth stack would be amazing.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    If you could mass desynth now, and algorithm would have to be implemented to factor the amount of skill ups you would get from the amount you are a breaking down. Since this is already RNG on a individual basis, there is no way to get it exact and the algorithm would either under or over compensate.

    Now what they could possibly do is allow you to desynth up to a certain number at a time. If this was increased to 5, it would seriously decrease the time it would take to desynth a stack without having things get all screwy with the skill ups. I would definitely hop on board for that suggestion. If you are at a point where you are no longer getting skill ups, there is still the factor of your returns for the individual desynthesis.
    (1)

  5. #5
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gemina View Post
    If you could mass desynth now, and algorithm would have to be implemented to factor the amount of skill ups you would get from the amount you are a breaking down. Since this is already RNG on a individual basis, there is no way to get it exact and the algorithm would either under or over compensate.

    Now what they could possibly do is allow you to desynth up to a certain number at a time. If this was increased to 5, it would seriously decrease the time it would take to desynth a stack without having things get all screwy with the skill ups. I would definitely hop on board for that suggestion. If you are at a point where you are no longer getting skill ups, there is still the factor of your returns for the individual desynthesis.
    I think it should be based off of whatever desynth level you had when you first started it. But make it more like the crafters auto synth, rather than the gathering auto gather, so you can actually cancel it at some point, rather then having to wait for the attempts to finish before you can do something else.
    (0)