FFXIV does not scale repairs when going to repair your gear. If my weapon is at 1% durability its 5k. If its at 80% durability its still 5k. If I want to repair my sword and its at 80% it should only cost me 1000 gil.

Take WoW for example it has durability and repair system in place. However the price of my repairs scales to how broken my gear is. If everything only missing like 10 durability or something then its fairly cheap, if my gear is almost all broken and has low durability then its expensive. FFXIV should do something similar.

For someone who just got their first job to 50 repairs are a huge gil sink, makes it worse because they don't scale. 5k an item adds up really fast. This leads to players waiting until their gear is about to brake to get it repaired you might be doing something and your gear breaks while doing that AF quest or something. It brakes at the worst time because you didn't want to spend all your gil repairing because it still had 40% left.

Basically what I am saying is we should be able to repair gear every time we are at a repair npc without having to worry about getting the best bang for our 5k and the price should be scaled to how broken the gear is.

5000 X (% of durability lost) = Repair cost. This should be the formula used for repairs.