Results 1 to 5 of 5
  1. #1
    Player
    Paddycakes's Avatar
    Join Date
    Mar 2012
    Posts
    30
    Character
    Paddy Cakes
    World
    Siren
    Main Class
    Gladiator Lv 70

    I dont think ishgard restoration was thought out very well...

    I'm coming into ishgard restoration two patches late at this point and i overall have no effect on what happens within the restoration. Its just turn in items that show no progress and it feels bad. Why isnt there a way for people to have their own set superficial progress on the restoration like building a statue?.

    Some of the threads ive read are where many people are left out of the fates that want to participate in building the firmament but due to crowding or time issues they cant participate. Things like these special fates should happen with as much frequency as a boss fate, multiple times a day, to ensure others get to participate

    Secondly why has the competitive crafting season been closed this long? There should always be a season running, make it like a season per month so people can atleast try their hand competitive crafting instead of just having some arbitrary time limit on content.
    (3)

  2. #2
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    You have achievements, the scrip shop with various rewards, and the leaderboard which will open up with each new season.

    Ishgard is mostly leveling content though, the whole "progress phases" thing was nothing really, you didn't miss anything. Basically the firmament zone would get a minor expansion each new milestone, and now there are quests to do in there, but that's it.

    We'll see if it remains relevant with the collectable system overhaul in 5.3.
    (1)

  3. #3
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Plastics View Post
    We'll see if it remains relevant with the collectable system overhaul in 5.3.
    The what now? What overhaul?
    (0)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Espritduo View Post
    The what now? What overhaul?
    All items for collectible synthesis will be unique to collectible synthesis instead of crafting normal gear and consumables as collectibles. It's not going to change things for Custom Deliveries or Ishgard Restoration since those items are already unique to collectible synthesis.

    I expect XP earned per turn in to be the same based on level whether House of Splendors or Ishgard Restoration. The player would basically be choosing if they want crafter scrip or Skybuilder scrip as the other reward.

    I suppose the warning should go out that players shouldn't hold onto collectibles for submission after the patch because the item list will be completely changed (assuming this is implemented in 5.3 and not 5.3x).
    (1)

  5. #5
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    A personal progress bar would be best like with the Doman Enclave Restoration. Ishgard Restoration is the same as the current yellow and white scrip turn ins. I understand it supposed to simulate progress with the community, but why copy scrip turn ins? Its really boring to go out and gather thousands of materials on limited inventory space just to mindlessly craft the same item over and over again. The Devs did nothing to make the gameplay fun. We already have collectible crafting. They added a bazooka to gathering which is fun why not add a bazooka to crafting? I want to blow open mines and trees to gather. I want my crafting table to explode in a chain reaction of completed items without having to start over again on the same recipe. The whole gathering thing with diadem is pointless. What difference does it make if we gather in diadem vs Eorzea?

    The whole experience sounded great on paper, but without taking any risks for something new they just reused all the assets and slapped a NEW sticker on it. So far for both seasons it’s gather, craft, turn in and fate. Season 3 probably will be the same. Rewards will probably be the same useless things. A mount most of us will never use and a pet that will never be summoned after its first initial summon. Slapped on with more materia to the piles of thousands collecting dust in my retainers inventory.

    Make crafting faster more enjoyable instead of the same button routine. Add limit breaks to crafting that rarely appear. Maybe add a DDR button mash game to the crafting or an actual cooking/crafting simulation.

    It’s great that the Devs revamping crafting to make it less boring, but they could simplify it more with less buttons to keep track of. Let the players level/gear judge the items progress and that way all the progress buttons can go away. We can’t make the items anyway if we aren’t high enough level or have a high enough gear stats. Quality should be the only focus.
    (0)