Draw shouldn't be unaffected by your party composition anyway. If each card is you divining which party member's time to shine it currently is, then having uneven compositions should make your draws uneven in favor of who you have. In a dungeon with a tank and two DRGs? Get slightly more melee cards, since 3/4 of the party is melee! Likewise for a standard 1-melee 3-ranged team in a trial, slightly more ranged for them!


It'd make one of the most frustrating and annoying bits of this card system a little less aggravating.