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  1. #11
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Side-Eye View Post
    Just using the Sleeve Draw and Redraw functions we're already sacrificing several seconds of healing and DPS -- at least make the time spent worthwhile.
    Carding people should take you 0 extra seconds because you can

    Spell1 (Play) > Spell2 (Draw) > Spell3 (Play) > Spell4 (Sleeve Draw) > Spell5 (Play) > Spell6 (Play) > Spell7 (Play)

    in the same time it takes to

    Spell > Spell > Spell > Spell > Spell > Spell

    AST's cast times are shorter than the GCD for specifically this purpose. You can lose about 0.25s if you try to card after a BeneficII, Helios, or Aspected Helios, but in most cases if the accumulation of 0.25s concerns you you can either Lightspeed or just delay your card for one GCD so that you're playing it after whatever shorter spell you cast next.



    Quote Originally Posted by Gravagar View Post
    If each card is you divining which party member's time to shine it currently is, then having uneven compositions should make your draws uneven in favor of who you have. In a dungeon with a tank and two DRGs?
    All those Spires are the cards telling you you should have brought a ranger or caster. Regardless of whether the party was premade or matched, that'd still be true.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  2. #12
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gravagar View Post
    Draw shouldn't be unaffected by your party composition anyway. If each card is you divining which party member's time to shine it currently is, then having uneven compositions should make your draws uneven in favor of who you have. In a dungeon with a tank and two DRGs? Get slightly more melee cards, since 3/4 of the party is melee! Likewise for a standard 1-melee 3-ranged team in a trial, slightly more ranged for them!


    It'd make one of the most frustrating and annoying bits of this card system a little less aggravating.
    lol if they did that I'd ask my group homogenize before we go in.
    No reason I should do extra juggling if I don't have to.
    Sure, you can't get 100% ranged cards or melee cards because you're gonna have at least a tank and a healer, but w/e lol. Less redraws more me chucking out buffs.
    (0)

  3. #13
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by QooEr View Post
    undraw spread was good for when sleeve draw gave you garbage
    Ah, the days when you could get Drawn Spire, Held Spire, and AOE Royal Road.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #14
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rongway View Post
    Carding people should take you 0 extra seconds because you can

    Spell1 (Play) > Spell2 (Draw) > Spell3 (Play) > Spell4 (Sleeve Draw) > Spell5 (Play) > Spell6 (Play) > Spell7 (Play)

    in the same time it takes to

    Spell > Spell > Spell > Spell > Spell > Spell
    Cast time itself isn't the issue -- it's all the target changing between buff recipients, mobs, and tank or anyone needing a heal in the meantime.
    (0)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Side-Eye View Post
    Cast time itself isn't the issue -- it's all the target changing between buff recipients, mobs, and tank or anyone needing a heal in the meantime.
    Use mouseover targeting or cycle targets during the previous action's activation.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rongway View Post
    Use mouseover targeting or cycle targets during the previous action's activation.
    That's fine for mouse and keyboard, but the problem persists if you're using a controller.
    I actually find healing pretty difficult for this exact reason.
    (0)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ItMe View Post
    That's fine for mouse and keyboard, but the problem persists if you're using a controller.
    I actually find healing pretty difficult for this exact reason.
    Are you taking advantage of the default soft targeting? The tank is slot 2 or 4, so if you need to heal them while hard targeting the boss and spamming Malefic, you just need to press [down][down] (slot2) or [up][up] (slot4) during the 1.5s Malefic cast and you're ready to use an oGCD heal, after which your target automatically snaps back to the boss for uninterrupted attacking. If you need to use more than one action on the tank, [down][down][confirm] to hard target them is still easy to do during the 1.5s cast. In light party, DDs are just [up][up] or [down][down][down], still pressable during the 1.5s cast time so that you can card them as soon as your cast finishes, after which your target automatically snaps back to the boss again. Full party targeting definitely isn't as easy as it could be on controller, but the farthest target is five downs away, which can be done in the cast time still.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    As a controller user, the setup I use for all healers is this:
    All targetable DPS skills are macro'd with a <tt> (target of target) and at least one (usually the DoT) to also focus target the 'target of target'.
    I lock-on/hard-target the tank.

    Effectively this means I always have the tank targeted by default, I can see the enemy's HP, debuffs and cast bar, and when I need to target another player I can soft target them by hitting up/down on the d-pad, and as soon as I've used an ability on them, it instantly flicks back to the tank.
    This is ideal for cards, as I can just go down-down-play, or up-play, etc. But it makes healing in general much easier, as I'm not constantly juggling targets, I never hard-target anyone other than the tank who is top priority.
    (1)

  9. #19
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rongway View Post
    Carding people should take you 0 extra seconds because you can

    Spell1 (Play) > Spell2 (Draw) > Spell3 (Play) > Spell4 (Sleeve Draw) > Spell5 (Play) > Spell6 (Play) > Spell7 (Play)
    BTW, I don't think "zero seconds" means what you think it means.
    (0)

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