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  1. #1
    Player
    BakersBread's Avatar
    Join Date
    Aug 2019
    Posts
    4
    Character
    Baker's Bread
    World
    Lamia
    Main Class
    Scholar Lv 71

    Change Undraw to Something Useful - like Swap!

    Have you ever wanted an arrow to but ended up with an ewer? You need the seal for your divination! But you needed the card for your melees, not range!

    If only we had a skill that swapped the current card from range to melee, or vice versa, but kept the same seal.

    How wonderful would that be, honestly simply wonderful. Imagine all that control within our hands, no divination will be wrong ever again(kek just kidding, you got spear again). No card will be given to the wrong role, and tanks will cry even more, we will no longer need to give them the melee card in opener because we needed the seal!

    You get the gist, SE please change undraw to swap .

    Plus tbh, undraw promotes bad gameplay, it legit just confuses new players..

    Example:
    If your comp consists of one 90s job (MNK or BLM), and you need melee/range card to buff this exact class at that exact 90s window. This swap function would keep it consist across all pulls.
    This doesn't obvs only apply to 90s jobs, it would just bring more consistency overall by letting you buff the job you want at each 60/90/120 window.

    Another example is if you had 3 range and one melee dps. My static runs that, you have no idea how many times I was unlucky enough to get all melee cards in opener, while still using all my redraws. This also could be used as an example for DF/PF where you have all melee/all range.

    This ensures you can target the type of the dps you want, but without using a risky redraw, because it still keeps the same seal, it only flips the card.
    (2)
    Last edited by BakersBread; 06-30-2020 at 09:52 PM. Reason: Added an example.

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    AST doesn't need any more buttons, and this would be an extra button because nobody has Undraw on their hotbars anyway.
    You have Redraw already. Perhaps I'd suggest fixing Redraw so that it can't redraw the same seal again.
    (18)

  3. #3
    Player
    BakersBread's Avatar
    Join Date
    Aug 2019
    Posts
    4
    Character
    Baker's Bread
    World
    Lamia
    Main Class
    Scholar Lv 71
    I do like the idea of never getting the same seal again, but that would be a big hit to the RNG factor of the class, so I am not very sure if it would be done.

    The idea of swap is to get the equivalent of the same seal, I believe it would help and make it much easier to plan your cards for the duration of the entire fight, especially when you have 90s jobs in your party. I'll edit the post to add this in.
    (0)

  4. #4
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    or we could just you knoe scrap it like everyone already does, undraw spread was a thing and nobody used that either xp
    (1)

  5. #5
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    undraw spread was good for when sleeve draw gave you garbage
    (2)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by QooEr View Post
    undraw spread was good for when sleeve draw gave you garbage
    Ah, the days when you could get Drawn Spire, Held Spire, and AOE Royal Road.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    AST doesn't need any more buttons, and this would be an extra button because nobody has Undraw on their hotbars anyway.
    You have Redraw already. Perhaps I'd suggest fixing Redraw so that it can't redraw the same seal again.
    Pretty much this. I think AST is at the capacity it needs to be before it becomes detrimental. Redraw be where the fix should be and delete undraw (or not, makes no difference to me if somebody out there somewhere gets a use out of it)
    (0)

  8. #8
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    I'd settle for Redraw being coded to ALWAYS give a different seal than the one being redrawn.

    I hate the new card system (vs. the old variety), but if we're stuck with it, I'd like for seals to be less tedious. Just using the Sleeve Draw and Redraw functions we're already sacrificing several seconds of healing and DPS -- at least make the time spent worthwhile.
    (0)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Honestly, I kinda wish AST were a more buff centric job that did healing on the side, so I'm all for more attention going to the cards.
    (0)

  10. #10
    Player
    FOD_GS's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Flightofdawn Greysage
    World
    Excalibur
    Main Class
    Scholar Lv 90
    How about adding a usable feature to Undraw, such as giving 2K-3K MP, or whatever is appropriate to be an acceptable tradeoff of the lack of seal/dps? While still niche in its use, it provides AST with an MP gain ability outside Lucid.
    (0)

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