So, players aren't forced to listen to Mentors, even if it's Mentor roulette. The best a Mentor can ever do is explain a fight, and then perform in the fight to the best of their ability. I've been a mentor on my main as long as the system's been around, and I was very actively trying to help people learn the fights and get things done before they even gave us a Mentor roulette. Thing was, nobody wanted to listen to me. I'm listened to more often on my characters that aren't mentors, which is kind of sad.
Honestly, rather than tying the rewards for Mentors to the duty completion itself, which incentivizes bailing and hoping for a roulette full of Mentors, we should probably tie it to commendations. Not normal comms mind you, but only ones earned during mentor roulette, the idea being you were commended by non mentors or other mentors for an exceptional display of skill or knowledge, and for leading your group through the fight or being pivotal in the victory. Rather than just being a body racking up another kill count. Obviously this would make the achievement take longer, and it would be really messy, but then rather than associating the rewards with someone who slammed that roulette everyday all day for a few months, we could associate it with someone who runs the roulette maybe 2~3 times a day, and got a lot of comms for being helpful, rather than just going through the motions. Also imagine the change in tact, the scramble to be perceived as most helpful, heh.
Mentors don't need harsher punishments than anyone else, but they don't need special treatment either. It's entirely optional for everyone to opt into mentorship, both the mentors themselves and the people they are attempting to mentor, whether they are sprouts or not. The people I find most receptive to mentoring generally aren't sprouts, but are usually people getting into endgame things like extremes and savage.
Personally I think the idea of mentor roulette is kinda bad. Mentorship should extend past duties and duty completion. It's hard to mentor even just one person in over a span of several days, let alone up to 7 other people in an hour or two. Honestly though, the difficulty of that considered, giving up on people after 15 minutes sets a real bad precedent. People all learn at different rates, better in different ways, and even learn just completely differently than anyone else. Just because you explain a mechanic in the chat a few times doesn't mean they all learn it. Some people gotta eat dirt to a mechanic two to three dozen times before they'll learn it. Personally, I haven't seen anyone fail a duty timer in such a long time outside of HoH/POTD that I often forget that it's a thing. Work on your level of patience with people, OP. That's the only real advice there is to give.


Reply With Quote





