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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Please allow melee Ranged Attacks to not interrupt/break combos!

    Not much of a deal for NIN because they can now use Ninjutsu on GCDs for parts of fights where they need to be out of range, but for DRG and SAM, letting us use Piercing Talon/Enpi at a distance without interrupting our melee combo would be greatly appreciated. I feel like this affects DRG most of all because DRG combos are 5-GCD long and otherwise Piercing Talon is extremely useless in most fights. Actually, in many fights where PT might be viable, it's more efficient to just use Doom Spike combo because the range is slightly less but still allows for damage at a distance. If you boost Enpi/PT/Throwing Dagger up to say 280-300 potency and let it not break combo, it would be vastly appreciated. Especially for parts of fights that require melees to break off and unable to contribute damage for a time.
    (13)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    It'd be even nicer if they'd make the casts on SAM uninterruptible...


    Also, this is a better fit for the dps subsection of the forum, since it fits within a specific category.
    (1)
    Last edited by Valkyrie_Lenneth; 06-29-2020 at 06:59 AM.

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,599
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I cannot echo this enough. Just to emphasise the current worthlessness of Piercing Talon. It takes four uses for it to beat Full Thrust. This isn't including the loss you'll suffer for dropping Fang and Claw. Put simply, Piercing Talon may as well be deleted if they aren't going to both buff it and use it without breaking your combo. 300 potency would be a perfect compromise so it's still not pulling ahead of your actual combo but makes disengagement not nearly as punishing.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    A possibly better solution would to be give each melee dps a ranged combo with DoT/buff maintenance effects as part of the combo bonus.
    (0)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    This is how it works in PvP, and it's awesome. It doesn't break your combo and typically builds your resource or refreshes your buffs. The overall DPS is lacking still, so melee and tank still want to get onto the enemy to perform. Of course, it has to be competitive because FL and RW kind of has a lot of situations where everyone kind of assumes a ranged DPS role, though I think a lot of the general game feel principles can still apply.

    IMO this should be done for PvE. It should at least add time to your buffs and not break your combos. It just makes the combat feel more engaging if you are encouraged to interact with the enemy more frequently with effective APM. In addition, in general I feel like if we are going to give the player a button, it should feel awesome and more useful. Some fights melee/tanks will basically have 100% uptime sans transitions so it won't matter, but for those where you need to disengage, that option will seem a lot more attractive than losing a GCD or two across the fight.
    (2)

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,599
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    A possibly better solution would to be give each melee dps a ranged combo with DoT/buff maintenance effects as part of the combo bonus.
    That would only exacerbate the problem. Only a very select few fights warrant enough downtime a full three tier combo would ever be used. And since you'd still be breaking the single target variant, it'd essentially be the same problem but now with unnecessary button bloat. There is no need to add one or two more buttons to what is intended to be a very situational occurrence. Simply buffing the Melee range abilities and making them no longer break your combo solves the problem.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    kunoz's Avatar
    Join Date
    Mar 2019
    Posts
    49
    Character
    Hannibal Graham
    World
    Cactuar
    Main Class
    Paladin Lv 90
    ok but what about monk tho, yall be havin' long range melee attacks for short downtime and we aint got nothin' fam
    (1)

  8. #8
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by kunoz View Post
    ok but what about monk tho, yall be havin' long range melee attacks for short downtime and we aint got nothin' fam
    While being a melee purist has its charms, I'd love if monk was given a Geese Howard hand energy wave thing next expansion.



    Firing energy projectiles out of your hands is kind of just part of the fantasy side of martial arts so it seems like a natural fit. They kind of realized that when they added Enlightenment, though that's more an AOE competitor with Forbidden Chakra and the niche of a GCD ranged attack is still open.
    (3)

  9. #9
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    *laughs in mnk*
    (0)

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They could add a ranged attack for monk that consumes 1 Chakra per use as opposed to forbidden Chakra that costs all 5
    (1)

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