Hi, I'm an active player from Masamune server and I am very unhappy with the gameplay in which we are being forced to play.
I've played Final Fantasy XI for years, and I want to not be as many players who criticize this game comparing, but I can not understand why this game is begining to take this repetitive and boring dynamic.
Am sorry to have to open a thread to talk about this issues, but I feel that way and I hope the reply to this thread will be possitive.
I feel like we are being forced to play all in the same way, in a predetermined, repetitive and without any incentive to continue playing beyond the terrible idea that someone if does something faster, deserves to get a better reward.
I have leveled all jobs to 50, but I not like to play them all. I like my main. I can switch to other, but am doing this only because without a particular job you can't do a speed run isn't nice.
I want to keep playing, but with my favorite class, not one that I am forced to use.
In my opinion, Speedruns, are the worst that has been done and I hope am not the only one who thinks so.
Speedrun, is worthless, not worth and given an importance that it should not.
I can't enjoy something, which we are not allowed to do things differently than running.
I have enough stress in my daily life to get stressed more in a dungeon, which was poorly designed (if you can call it that to copy / paste) and a weary melody without any spirit that it's the same in ALL the dungeons.
I don't want to run, I want a dungeon that will shed some interesting enemies, that the strategy can be varied, not forced.
I want real music, not this stressful sound that adds nothing to the battle. Am playing with the sound muted thanks to that.
We was told that this game was going to let us to play our way, alone, with some friends, and of course with more people in a linkshell, but today, this is a big lie.
I want to make a dungeon with friends, not by shouting in the city to recruit people who in most cases is baffled by all this rush.
Now we can't do nothing without people, and sometimes you don't have enough. Always 8 people? ALWAYS. Why?
You should adjust the difficulty depending on the number of players that enter.
About the enemies, there is a abusse of chaos, generated by the number of enemies, and that's not really interesting.
Chaos, as has happened with moogles, the mirmydons and accompanying slugs from the Misers Mistress.
I want to really enjoy this game.