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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    231

    Recast timers of weaponskills

    Hi, i think a discussion on the limitations recast timers present to weapon skills would be interesting.

    just to clarify im mainly talking about the big hitting weapons skills which have the long recast timers... if that isnt obvious.

    I think that TP should be the limiting factor for the use of weapon skills.. and fundamentally it is supposed to be.. otherwise what good is the whole TP system..

    and then we have recast timers on top of that that seem like a needless extra for the purposes of limiting weapon skills.

    in the old days finding ways to get TP more efficiently was one of the factors to what made you a better DD, with recast timers it doesnt matter how much TP you can build- your constantly banging into the brick wall of recast timers

    oh you have 3k TP?... thats too bad your best WS is on timer, sorry.

    to clarify my point.. why have the TP system in place if your going to limit weapon skills with recast timers?... if the devs think weapons skills would be too rife then why not just lower TP gain?

    or even have recast timers but no TP.. and not have a scenario where one seems to conflict with the other- allthough i think the TP system is better and dont really like this suggestion.. but my point is clear.

    you can work out your potential damage within a time frame- because of recast timers.. for example doomspike has a recast timer of 1 minute- so you can only use it 15 times in a 15 minute time frame (discounting keen flurry).. TP is allmost irrelevant... this doesnt seem like a good system to me.

    recast timers on weapon skills make gameplay feel clunky and are an annoyance. thats how i feel anyway.
    (3)
    Last edited by Rogue; 02-21-2012 at 05:28 PM.