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  1. #1
    Player

    Join Date
    Jul 2011
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    231

    Recast timers of weaponskills

    Hi, i think a discussion on the limitations recast timers present to weapon skills would be interesting.

    just to clarify im mainly talking about the big hitting weapons skills which have the long recast timers... if that isnt obvious.

    I think that TP should be the limiting factor for the use of weapon skills.. and fundamentally it is supposed to be.. otherwise what good is the whole TP system..

    and then we have recast timers on top of that that seem like a needless extra for the purposes of limiting weapon skills.

    in the old days finding ways to get TP more efficiently was one of the factors to what made you a better DD, with recast timers it doesnt matter how much TP you can build- your constantly banging into the brick wall of recast timers

    oh you have 3k TP?... thats too bad your best WS is on timer, sorry.

    to clarify my point.. why have the TP system in place if your going to limit weapon skills with recast timers?... if the devs think weapons skills would be too rife then why not just lower TP gain?

    or even have recast timers but no TP.. and not have a scenario where one seems to conflict with the other- allthough i think the TP system is better and dont really like this suggestion.. but my point is clear.

    you can work out your potential damage within a time frame- because of recast timers.. for example doomspike has a recast timer of 1 minute- so you can only use it 15 times in a 15 minute time frame (discounting keen flurry).. TP is allmost irrelevant... this doesnt seem like a good system to me.

    recast timers on weapon skills make gameplay feel clunky and are an annoyance. thats how i feel anyway.
    (3)
    Last edited by Rogue; 02-21-2012 at 05:28 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    what are you killing that you are not constantly using your TP... do you not use combo ever?
    (0)

  3. #3
    Player

    Join Date
    Jul 2011
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    231
    Quote Originally Posted by Chardrizard View Post
    what are you killing that you are not constantly using your TP... do you not use combo ever?
    not sure how this refers to my post?

    sure i use combos.. and im constantly finding i cant use the "finisher" weapon skill because its on timer..

    my point is why not ditch the timers and lower TP gain..

    maybe i wasnt clear enough?
    (0)

  4. #4
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rogue View Post
    not sure how this refers to my post?

    sure i use combos.. and im constantly finding i cant use the "finisher" weapon skill because its on timer..

    my point is why not ditch the timers and lower TP gain..

    maybe i wasnt clear enough?
    How would lowering TP gain fix things? The first WS is the only one that uses TP. You don't have to do a combo. You can just do a WS for spike damage while you wait for a recast.
    (0)

  5. #5
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    I agree. At the moment the system is pretty much Attack, Attack, Buff, Buff, Lvl 50 Skill Combo, Attack , Attack, filler combo, Attack, attack, buff, buff, level 50 skill combo.

    It seems to be more about fitting skills in between the longer timer than any form of skill rotation.

    Skill order / TP Generation should be more refined in my opinion.

    Hopefully jobs will have skills with procs to make skill order more relevant. (I.E. "Skill B" has a chance to make reset your cooldown on "Skill A" ect)

    I hope jobs bring a greater degree of difficulty in play than classes.
    (3)
    Last edited by Avraym; 02-21-2012 at 05:28 PM.

  6. #6
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I'm sorry to be the bearer of bad news but for most classes if you're sitting on 3k TP you're doing it wrong.
    (1)

  7. #7
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    This is where Lancer's Keen Flurry ability helps, it halves the next WS timer. Use it for those long recast abilities on other classes and fill in with lesser combos / buffs / single WS.

    Ex.
    Keen Flurry -> Quick Nock (Archer)
    Keen Flurry -> Riot Blade (Gladiator)
    (2)


  8. #8
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    As much i would spam howling fist, that would be broken at best. If they adjust the recast timer, they should adjust the damage too.
    "OMG where is my big number ?""
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    So should mages also be allowed no recast timers ? and be dependant on mana only ?

    I'm kind of sitting on the fence with this, because I see your point and even if they did remove recast timers there is always enmity keeping us in check.

    It would be hard for any balance to exist with no recast timer though.

    Of course if they went the WoW route which is global cooldowns across multiple skills with 1 second recast times.
    (0)
    Last edited by Jinko; 02-22-2012 at 02:22 AM.

  10. #10
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Jinko View Post
    So should mages also be allowed no recast timers ? and be dependant on mana only ?
    yeh sure why not?

    isnt it a bad thing to run out of mana?

    infact i would consider the proper use of mana a skill

    you could nuke like crazy but you would take hate and/or run out of MP..
    (0)
    Last edited by Rogue; 02-22-2012 at 02:22 AM.

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