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  1. #21
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I really liked the second boss of the Abandoned Factory specifically because the different platforms and wall hazards create considerably more varied interactions then what fights typically offer, while giving a reasonable amount of time to logic out the movement/positioning needed to handle those things on top of whatever mechanics the boss itself is using.
    (0)

  2. #22
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Gemina View Post
    [b] stuff

    I love how you basically just dismiss everything the OP says without even so much as a counter argument except “2.0 already did it” well here’s the funny thing, a lot of those dungeons got nerfed to the ground because they were too hard and that tells me that player like yourself are the reason for that.

    This guy wants a harder 4 man difficulty tier that isn’t queueable via the DF. Thus you don’t need to do it. It’s called end game much like savage.
    (0)

  3. #23
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wyakin View Post
    I love how you basically just dismiss everything the OP says without even so much as a counter argument except “2.0 already did it” well here’s the funny thing, a lot of those dungeons got nerfed to the ground because they were too hard and that tells me that player like yourself are the reason for that.

    This guy wants a harder 4 man difficulty tier that isn’t queueable via the DF. Thus you don’t need to do it. It’s called end game much like savage.
    you did not need to do those hard dungeons either, they were optional end game content.
    (0)

  4. #24
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wyakin View Post
    well here’s the funny thing, a lot of those dungeons got nerfed to the ground because they were too hard
    lol yeah. I still wipe in those old level 50 (hard) duties.
    Since knowing their mechanics is actually important to being able to clear them I rarely have smooth clears since they're old enough that a lot of people have forgotten the mechanics (if they ever knew them to begin with).
    Honestly, I think it's kinda fun having to puzzle your way through those old dungeons instead of smashing through with my big iLV.
    (0)

  5. #25
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Honestly for me, I think all SE needs to do is just make dungeons interesting again. I feel like ARR had some of the coolest dungeons. As much as people hate Aurum Vale, the fact that people still talk about it due to people failing mechanics means something. Wander's Palace also had some pretty cool mechanics. Then you have dungeons like Tam Tara (Hard) that has some of the best lore in the game in my opinion.

    For me, the thing that would make dungeons good is if they were more than just run this striaght line killing enemies to a boss, repeat. This is fine for leveling dungeons but there should be MUCH more to a max lv dungeon.

    Give me a good story. Give me more randomness. (I really liked the idea of having random monster appear in a dungeon.)
    (0)
    Last edited by Renato; 07-02-2020 at 08:04 AM.

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