Results -9 to 0 of 25

Threaded View

  1. #13
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by KageTokage View Post
    The game really does need more optional four player content that's actually somewhat challenging.
    Yeah, I agree and think it should be a bit of priority.

    I'd also like it to distance itself from the whole treadmill thing for the sake of longevity. As much as I do like EX and Savage, they can get repetitive. Something more dynamic would be a great change of pace. Random dungeon layouts, enemies, bosses, etc. Something that captures the feel of a first run even if you've done it a dozen times.

    Quote Originally Posted by MsQi View Post
    Difficulty levels are hardly new content. Sometimes a smidgen, and hard dungeons, in this game are somewhat new, with a different story. But mostly difficulty levels are a cheap way to make the players feel like there is more content than there really is.
    From my perspective content should have a certain amount of difficulty and unpredictability in order to be interesting, otherwise it just becomes routine. Most of the game is really low on the difficulty scale, but if that existing content was brought up a couple of notches I think it would legitimately make for a better and longer lasting experience. There is more to it than just difficulty, but like I said, the majority of the game is tuned very low in that aspect.
    (1)
    Last edited by PyurBlue; 06-30-2020 at 12:52 PM.