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  1. #1
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51

    Revamping Dungeon Difficulty Adding a new Dungeon difficulty to the game and mechanic

    Making certain abilities more relevant in this game will require some reimagining of how dungeons work. And the type of monsters you can run into could cause a full party wipe if not killed immediately or have their abilities stunned, silenced or interrupted. This would make certain abilities in the game more useable and the concept of adding Saboteur like abilities to the game. There is a difference between basic and too basic and I think they kind of went a little too far with how easy they made the content. This also gives healers another thing to do in battle other than just heal and damage. This also gives tanks Low Blow and Shield Smash usability.

    1. Instead of adding a savage ultimate 8 man raid, they could add savage and ultimate 4 man dungeons that no, you cannot queue these on duty finder.

    2. Adding a monster that needs to be killed immediately or will cause a party wipe and this will prevent tanks from pulling way too many mobs and wiping the whole party.

    3. Have monsters in the game that will do nasty debuffs if they aren't silenced prevented which will make it even harder to complete. No one wants a dot tick for the whole dungeon on the tank which makes them take more damage. The healers would love it as they don't have much else to do except damage and healing.

    4. Adding rare monsters that spawn in dungeons like mini-bosses. There is no guarantee that they will spawn but if they do, they can drop mounts or really good glamours.

    5. Making bosses in dungeons 4-8 men have abilities that can be stunned and if you don't you are dead. This means the whole party has a responsibility to stop it happening. This doesn't mean that all abilities they cast are stunnable, just this ability right here and it is important for the tanks or the people fighting the boss that this ability is about to go off and you should have time to stop it.

    6. Finally removing diminishing returns so everyone in the party has their own diminishing returns instead of it stacking up.

    7. The trash monsters will not hit like wet noodles again. They will have abilities that will make your tank feel it, making each pull feel like hell. However, four-man savage and four-man ultimate it is much easier to organise than an eight-man but you will die just as much, if not more in these difficulties.
    (8)
    Last edited by Sedalia; 06-29-2020 at 01:59 AM.

  2. #2
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    You know, if you really want to play WoW, just go play WoW.
    (25)

  3. #3
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by KalinOrthos View Post
    You know, if you really want to play WoW, just go play WoW.
    Why is it anytime someone tries recommending new content it's just "Well go play this or that"" or some other snarky comment?

    They and others probably don't want to play WoW, they want to play this. They're showing interest in content they'd like to see in the game.

    /Hard/ 4 man dungeons would be awesome in mine and probably other's opinions, I like the feel of dungeons, I'd like having to get less people together but still get a challenge. They could keep all dungeons the same difficulty, just add a harder version on top of future ones, if you don't want to do them, don't do them, it doesn't effect you at all. If they don't add it, that's okay too, it's just a recommendation to the devs about possible new content to keep things fresh/diversify things for end game players to do.
    (7)
    Last edited by Areic; 06-30-2020 at 06:18 AM.

  4. #4
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    1.0 have such things in the dungeon. you had extra boss extra items for gear and such but they were in out of the way areas and most people hate the leg work to get there, so when the revamped to 2.0 such things went away. after all many people explore every room in The Thousand Maws of Toto-Rak. that place in 1.0 had like 5 or 6 bosses in it
    (1)

  5. #5
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,123
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Areic View Post
    Why is it anytime someone tries recommending new content it's just "Well go play this or that"" or some other snarky comment?
    Difficulty levels are hardly new content. Sometimes a smidgen, and hard dungeons, in this game are somewhat new, with a different story. But mostly difficulty levels are a cheap way to make the players feel like there is more content than there really is.
    (5)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    1. Instead of adding a savage ultimate 8 man raid, they could add savage and ultimate 4 man dungeons that no, you cannot queue these on duty finder.
    The Great Hunt EX. It's not a dungeon, but it is still 4-man. The only thing really missing are the large pulls of trash before getting to him.

    2. Adding a monster that needs to be killed immediately or will cause a party wipe and this will prevent tanks from pulling way too many mobs and wiping the whole party.
    So you mean bosses?

    3. Have monsters in the game that will do nasty debuffs if they aren't silenced prevented which will make it even harder to complete. No one wants a dot tick for the whole dungeon on the tank which makes them take more damage. The healers would love it as they don't have much else to do except damage and healing.
    1.0 dungeons like Aurum Vale would place a DoT on everyone just for being inside the dungeon. Wanderers Palace HM has a dungeon mechanic where valves need to be turned off, and there is another 'toxic environment' dungeon that slips my mind. These kind of things are not engaging or fun; they are just annoyances meant to slow down the run.

    4. Adding rare monsters that spawn in dungeons like mini-bosses. There is no guarantee that they will spawn but if they do, they can drop mounts or really good glamours.
    This is the best idea you have right here. This will get me inside a dungeon.

    5. Making bosses in dungeons 4-8 men have abilities that can be stunned and if you don't you are dead. This means the whole party has a responsibility to stop it happening. This doesn't mean that all abilities they cast are stunnable, just this ability right here and it is important for the tanks or the people fighting the boss that this ability is about to go off and you should have time to stop it.
    Again, there are ARR dungeons that do exactly this. There will be objects players have to interact with in order to stop the boss from going HAM. Halatali HM has it, so does Hulbreakers Isle HM, among others. Even today's dungeons still somewhat have this such as the curtain boss in Cosmo Canyon. Interact with object or die.

    6. Finally removing diminishing returns so everyone in the party has their own diminishing returns instead of it stacking up.
    Not sure what you mean here.

    To close, dungeons are hackneyed content that the devs have been unable to keep interesting beyond their initial run. As PvE content, I don't want to see them go away, but tears drop from my eyes when the devs spend time on max level dungeons when most players at max level don't want to be inside dungeons. That's where they just spent all their time leveling.

    EXP gain is probably the greatest incentive to run dungeons. Once that is no longer needed, even the best designed max level dungeon in the game is not going to get much praise when players run it for the umpteenth time slogging through it for tomes.
    (4)

  7. #7
    Player
    Peace-Division's Avatar
    Join Date
    Jun 2020
    Posts
    48
    Character
    Lewte Bokzez
    World
    Zodiark
    Main Class
    Machinist Lv 80
    If they did something like this and worked out the kinks, then to entice players to repeat these, after the initial new content honeymooon is over, then the rewards better be unique and damn good too.

    Perhaps unique crafting recipe drops, bardings and glamours. Certainly not tokens of any kind.
    (1)

  8. #8
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    [b]
    2. Adding a monster that needs to be killed immediately or will cause a party wipe and this will prevent tanks from pulling way too many mobs and wiping the whole party.
    So you mean bosses?
    I assume they mean like the bees in thousand maws that basically kill you with final sting if not dealt with, but party wide?
    (1)

  9. #9
    Player
    Frosthaven's Avatar
    Join Date
    Sep 2013
    Posts
    90
    Character
    Frosthaven Everflight
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 80
    I'm totally down for having optional hard mode dungeons. I don't even really care about the reward beyond completion / execution of the content. As it stands, most dungeons are wholly unfulfilling spam fests IMO.
    (0)

  10. #10
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by KalinOrthos View Post
    You know, if you really want to play WoW, just go play WoW.
    I don't like WoW.
    I don't wanna play WoW.
    But Mythic+ dungeons is something I'd like to see FF14 borrow from them.
    (1)

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