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  1. #1
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    Join Date
    Mar 2011
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    advanced classes as a flavor ( not a limiting the current system)

    Quote Originally Posted by Ryuko View Post
    One thing's for certain: The best part about FFXI (compared to other MMO's) was the stories and the sort of identity you got because of it. With many different classes to choose from, you were KNOWN for your job (at least before everyone leveled 3+ 75's). Those 'moments' that were required to excel at that job really defined you and the people that went through them. Each combination of classes had a way of working together (remember when people specifically looked for certain classes to achieve certain skill-chains?)... And I hope that comes back.

    As for FFXIV -- I love, love, LOVE the changes they've done thus far in functionality. It's more enjoyable to play... the only thing really missing besides a bit of sprucing up is the lack of special 'moments'.
    I think Ryuko hit the right spot.
    There are many subjective advantage with "advanced class names":
    1) Communication - If people see from you class that you are a ranged DPS class you don't need to explain when you get into the party that you don't heal.
    2) Identity. I can be realy fun with thinking yourself into a special class.
    3) And special 'moments' like Ryuko spoke about.

    Having a few unique abilities that set you a side can also be a good thing, that makes you feel special

    I think you can get that without liminting the current system to much.

    I think Conjurer should have 4 advanced classes that gives it flavor.

    Elementalists - Conjurer are about elementals: Wind, Water, Lightning, Fire, Earth, Ice. Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. There should be the following advanced classes:
    *) Light Elementalists. Focused on Lightning and Fire. Focused on dealing direct damage from distance.
    **) Translucent Elementalists. Focused on Wind, Ice and Water. Focus on controlling the enemy by making them not beeing able to move.
    ***) Healthgiver ( or possible Earth Elementalists). Absorb the power from the nature (earth) using it to heal. A dedicated healer.
    ****) Summoner of Elementals. Using elemental forces present in nature to summon earth elementals, fire elementals, ice elementals, water elementals and air elementals (lightning and wind combined).
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    Last edited by Favz; 03-14-2011 at 07:06 PM.