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  1. #1
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70

    Conjurer advanced classes?

    To start off discussion in the new conjurer forums!

    Yoshida has mentioned that he wants to either add advanced classes or specialization classes for each class. Most likely to be traditional final fantasy classes such as white mage or black mage.

    So the discussion what advanced/specializations do you believe Conjurer will have?
    (0)

  2. #2
    Player
    Veronica's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Cutie Q'ueue
    World
    Faerie
    Main Class
    Arcanist Lv 90
    I feel like Conj is obviously a Nuker and a healer. THM is more like the debuffer.
    Conj will probably be the Blm and Whm sub, but they can add a buffing class to it too.
    I'm interested in how they will implement it. Must we choose between the two (BLM/WHM) ? Can we still be both specs somehow? If they make us choose one class, will we need to level the other to 50 again?
    (0)
    Check out my Youtube:
    http://www.youtube.com/user/NewbVeronica

  3. #3
    Player
    babycakin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Baby Cakin
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Well tbh, I think THM should be the dedicated Healer/DeBuffer since its AOE cone is defintely much suitable for healing, while THM also has more of an upper hand when landing debuffs with succession.

    CON on the other hand, defintely hits a bit harder when nuking and has the dedicated "Ancient Magic" spells. But it also has those status effects removals that belong to a WHM, so I dont know ; ;
    (0)

  4. #4
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Yeh it does seem like THM could be RDM and CON = whm/blm, I would prefer conjurer being primary nuker, but still keeping its current set of spells.

    If they increase the cap, maybe only supply thm with Sacrifice 4 but dont have Conj cure 4.
    (0)

  5. #5
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Think i have to agree, Cnj = Blm & well Thm = Rdm.
    Or atleast let both of the classes pick which kind of Progression "Path" they want to take,
    Something like...
    * THM > RDM or WHM.
    * CNJ > BLM or WHM.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #6
    Player
    Rebellion's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Master Rebellion
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laughlyn View Post
    Think i have to agree, Cnj = Blm & well Thm = Rdm.
    Or atleast let both of the classes pick which kind of Progression "Path" they want to take,
    Something like...
    * THM > RDM or WHM.
    * CNJ > BLM or WHM.
    That sounds look a good idea
    (0)

  7. #7
    Player
    TempestReve's Avatar
    Join Date
    Mar 2011
    Location
    Hampton, Virginia
    Posts
    54
    Character
    Tempest Reve
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Personally i think i'd prefer if there were specific skills or something you could pick to learn to follow a skill tree of sorts? a whole completely new class after getting con or thau to 50 seems... kinda tedious right now, especially when (at least for me) i'm leveling several other classes already in order to get traits / skills to buff up my Conj.
    (0)

  8. #8
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by TempestReve View Post
    Personally i think i'd prefer if there were specific skills or something you could pick to learn to follow a skill tree of sorts? a whole completely new class after getting con or thau to 50 seems... kinda tedious right now, especially when (at least for me) i'm leveling several other classes already in order to get traits / skills to buff up my Conj.
    Ya this sounds good.
    (0)

  9. #9
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I hope they just leave mages the way they are. You can respec with a macro.
    (0)

  10. #10
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60

    warning long post!

    since SE announced the JSE to add further uniqueness to the classes they might really have to change some aspects of con and thm.

    I dont mind con having buffs but thm should have some stronger ones in return, to make him more the mainhealer/enfeebler.

    Playing con and thm atm i feel "jobless". Con is almost useless as nuker in NM or bigger fights on higher enemies. Even with lotsa int and piety added.
    That should change imo. I rather have spells with a longer casting time, if they have
    1) a nice effect to look at - bigger differences between the tiers of the spells as well.
    2) great impact on the mob - also hate, so you have to watch out (wouldnt be fun if not)
    3) since they are the masters of elements, they really should have a different casting animation - thats cosmetics but still its an HD game.

    The fact that protect and shell is a conjurer spell is a bit weird since as mainhealer i would rather go as thm for debuffing and healing, but then my buffs wear so fast, and my cure isnt powerful. (Lancer also doesnt have a shield ability you have to equip as tank... if im not mistaken- so why split the mages that way)

    Giving the con some more devastating spells and taking away healing (he can still equip it with lesser impact from thm lvled) and the buffs, epic animated AM spells etc,
    will make it acutally feel like a nuker. This way ppl also would love to have BOTH in party.

    thm - if he gets the cures and buffs as main, not from con - its a pretty nice job.
    But in party i dont feel any different from a conjurer, since i spam healing usually - big boss fights or nm fights are not really taken place so often yet, so im not really enfeebling often - and if, its just "nice to have" not important at all - which it should be.

    The description of THM doesnt really fit either imho... i never felt like:

    "thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection"

    Maybe that is something to be worked on. give him more Death-life-like spells, also special nukes, perhaps master of hard DOTs or dark-light spells with additional effects.
    give him a death shadow to fight along his side when hes more there for debuffing, and give him some fairies flying around him to increase his healing output or so...

    something that makes me FEEL the job. (not the cute average healer with a little "pewpew"- ok as lala can be a bit cure ofc ). Acutally, its all ffxi spells distributed almost randomly on the 2 mage classes. there are no new, unique spells. And there should be more of them. (of course there will always be a lot of spells the same or similar, but im missing the uniqueness)
    (0)

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