I'm more interested in which one will turn into summoner.
I'm more interested in which one will turn into summoner.

One of the biggest losses form XI to XIV is the player having moments with their characters. In XI when you played your WHM or BLM you had to level to become a summoner. This adventure to not only get to become a Summoner but all the missions to get your other summons was a moment that anyone who took that path will always remember. I know many of us from XI miss that in the game..That proud moment where your class changed and you went into combat and did your first big AOE. What ever solution in the future should really take into account for all jobs not just the Conj or THM.The game does not sell moments well at this point. The functional aspects of the game will be fixed..But the Core of Final Fantasy is the emotional moments in the IP...I hope this helps and Its just my thoughts. But thank you for the post this is a good way to start.




Hi Jax,One of the biggest losses form XI to XIV is the player having moments with their characters. In XI when you played your WHM or BLM you had to level to become a summoner. This adventure to not only get to become a Summoner but all the missions to get your other summons was a moment that anyone who took that path will always remember. I know many of us from XI miss that in the game..That proud moment where your class changed and you went into combat and did your first big AOE. What ever solution in the future should really take into account for all jobs not just the Conj or THM.The game does not sell moments well at this point. The functional aspects of the game will be fixed..But the Core of Final Fantasy is the emotional moments in the IP...I hope this helps and Its just my thoughts. But thank you for the post this is a good way to start.
Great post!![]()
I totally agree. FF XIV is *missing* those great Character Moments, where you feel like you're progressing and growing with them. I remember Summoner as well, and earning each Summon. Or trying to earn the harder spells as White Mage or Black Mage in the game.
Here, you're given some spells at every other Rank and that's about it.![]()
As for Advanced Classes, it makes total sense (and I hope), Producer Yoshida gives us:
* Conjurer Rank 50 --> Advanced Class: Black Mage or White Mage (choice)
Whatever choice we make, we can also go and learn the other choice as well (so get Conjurer to 50 --> choose White Mage Advanced Class, but you can also switch over and learn Black Mage Advanced Class later if you want).
And SUMMONER, yes please!![]()

To me it seems that just from the word Conjurer, it's natural progression would be in to the world of Summoning. I wouldn't mind seeing the Smn class come back, however tweeking would need to be done so as to not make it overpowered. Even if its only just one summon creature it would be nice to see it come back.

If SE opted for the specialization route, multiple classes could have the same trees. CON and THM could both have a White Mage tree that vary slightly from one another. For example, THM/WHM might get stronger light-based nukes and HoTs while CON/WHM would get stronger direct heals and buffs.
If they went with the advanced class system, which, if I understand it correctly, suggests that we would need to level specific classes up to unlock them, I see CON a much more likely prerequisite for WHM, assuming there is just one. Thaumturgy is pretty dark.



Well Thaumaturgy does have a few Light/Holy spells like Banish, Dia, and Sacrifice(and Resurrect?). The story makes them seem so dark though. It's like they made Conjurer a Black Mage and Thaumaturge a Dark Magic using Red Mage and gave them random White Magic. I would like to see a dedicated healer/White Mage job though. They made the two DoM classes too hybridizacised(I know that's not a word but you know what I mean lol).

^ The quest for thau are anyways, though to be fair - the conj quests dont really seem very white magey on their own either, they seem more like elementalists or something since they are always so keen on emphasizing the sacredness of the wood and such. If SE is considering doing advanced classes, I think Conj would better fit Elementalist / Black Mage with the spells they are using.... (if anyone played FF tactics, elementalist had healing spells as well - granted they weren't named Cure ).Thaumturgy is pretty dark
As for Thau i have NO idea... their spells are so much like rdm/drk i don't know how that could be divided up while still keeping it predominantly a mage. To be fair i never played Scholar, are any of the Thau spells similar?

I think of CON as SCH right now which could lead to a BLM or WHM specialization in the future. I can also see Green Mage if they add that as well, buff class in FFT
OH YEAH!!!

TY TY Kiara!Big Hugs

Just the name alone means "to bring forth" or "summon" .. not to mention the whole deal with shaping and control elemental energy. Granted they did give CON a ton of white spells too. So I see the advanced jobs as Summoner/White Mage.
Black mage should be off THM imho. They have some crazy burst and the ability to hit all/most mobs with that cast.
CON AoE doesn't lend itself well to large scale encounters for DD or heals unfortunately.
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