You need only look at the other roles, and throw a raise on a majority of them and see the problems that causes.
Bonus points if you inexplicably dump one of them to the lowest damage while keeping the other at second highest, if not highest.
Overall the issue right now is more about SMN having a raise without tax, rather than BLM not having a rez then.
Raise on BLM would also be a nightmare to use. You cannot hardcast it because you lose your AF or UI, and keeping an instant cast for a raise would be a huge loss as well. I don't see why peoples are still arguing about that.
When did I say I assumed nothing else would be changed with your proposal? The entire post I made was just specifying a notorious handful of the changes necessary just to facilitate it.
Quite the opposite, in fact - I'm assuming you would change everything else.
My concern was never "you're forgetting you'd have to change everything top-down to do that," it was specifically the fact that you want to change everything top-down to fix a much smaller problem.
Not "that would be hard to do," but "you're making it harder than it needs to be."
That the problem is an imbalance between two jobs with the same utility, which you're elevating unnecessarily to at least 12 others. That you're making a mountain out of an anthill.
Your words were "Historically speaking, it's much more valid to give everyone access. And then you don't have to suffer an arbitrary none-to-15% tax." But if you have to rebalance everyone anyway just to fit it in, then either some jobs are still going to face taxes from their unique interactions with Raise, or they're going to lose access to iconic abilities that would have interacted with Raise (likely including Dualcast-Verraise near the top of that list), inevitably resulting in more homogenization of gameplay and utility. All for the sake of either effectively elevating RDM by diffusing the tax amongst the masses, or effectively nerfing SMN by buffing everyone around it. It makes your thesis self-defeating, because it would shift the tax onto job mechanics and gameplay instead of numbers; you cannot argue "every job will need to be adjusted to compensate for utility" and "nobody will have a tax" at the same time.
If it was a widespread systemic issue like what we've seen with the Healing model, then sure, cut the whole game open and start gutting it. But I can't abide justifying using a hammer ("give everyone Raise") for a problem like DPS rez tax, that could be fixed with a scalpel (balancing SMN and RDM's own utility taxes).
Last edited by Archwizard; 07-06-2020 at 08:06 PM.
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