Quote Originally Posted by PyurBlue View Post
Yes, but stats matter a lot more. I didn't say that skill don't matter at all, but they are far less significant than stats.


This is why a damage multiplier is needed. To validate what I said about stats mattering a lot more though, a level 15 class will do around 100 damage per hit (I don't have an exact number). A Level 80 MNK will auto attack for something like 8000 on average according to fflogs. Using your estimate, let's multiply the level 15 MNK attack by 5 (a big over estimate) to make up for the difference in potency. You only get 500. Stats matter more than skills. To fix this, we just need to multiply the level 80 MNK's overall DPS by some number to bring it in line with the level 15's. OGCD's and average potency don't cause any issues.
The point is your "you just need to multiply..." misses the point.
Even if you did this, a level 80 rotation would still do three times the damage of a level 15 rotation, which is still way too much.
You can't just add another x0.33 multiplier to make up for this as:
A. Not all jobs rotations will have the same disparity, so that extra multiplier will not fit all.
B. We then get the problem of a level 80 character needing to pull off a level 80 rotation flawlessly in order to keep up with the single button spam of a level 15 character.