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  1. #21
    Player
    Alice_Chrystal's Avatar
    Join Date
    Jan 2018
    Posts
    31
    Character
    Khovan Malqir
    World
    Shiva
    Main Class
    Black Mage Lv 95
    Quote Originally Posted by HyoMinPark View Post
    I personally think level 30 is way too soon to throw everything at new players. Especially since FFXIV deals heavily with the class system still for the first 30 levels. In addition to it making no sense in terms of the lore (imagine an ARC pulling a bow randomly to use a BRD skill before they ever evolve into a BRD), it would also overwhelm baby players. FFXIV very heavily caters to people that aren’t as experience in MMOs. I know I was overwhelmed when I was new back in HW, as someone who had never played MMOs before. Having an entire toolkit thrown at me in the first 30 levels would have been nerve-racking lol.

    I think level 50 is the bare minimum for your basic kit. Everything after that should build upon it in terms of either upgrades/masteries, or new capstone skills that feel rewarding to get at the end of a current expansion or level cap.



    The strength aspect could easily be mitigated by mastery traits. At higher levels, you could gain mastery traits that boost your damage output. This actually used to be the case with the other jobs—they would get things like Dexterity Mastery for the physical ranged that would boost their base level of damage output.
    Ah, they are called mastery traits >.< Yeah I meant them! That could also prevent high level players from facerolling through the content when they have their full toolkit. Old players would have the kit they are used to and new players would have the oppurtunity to learn it without it beeing too powerful. The strengh would be the leveling progress in the higher level regions instead of skills you have early on. I would like that idea
    (0)

  2. #22
    Player
    Alice_Chrystal's Avatar
    Join Date
    Jan 2018
    Posts
    31
    Character
    Khovan Malqir
    World
    Shiva
    Main Class
    Black Mage Lv 95
    Quote Originally Posted by TeraRamis View Post
    Yes, the lack of a full toolkit is an issue - I frankly think that classes should be largely complete by about level 30 (this is the same pacing WoW uses, and it feels right), with the occasional bump here and there as you progress.

    However, IMO the bigger thing that turns new people off to this game is that FFXIV has its priorities WAY skewed compared to the norm when it comes to GCD vs. positioning. In most normal MMORPGs, the GCD is much faster, in some cases demanding a frenetic level of play in order to master a rotation. By contrast, positioning demands (how many AOEs or ground effects or whatever a boss throws) are greatly reduced. This - coupled with ubiquitous damage meters - allows players to better gauge personal performance based upon the numbers they are generating, rather than some nebulous "I dodged XYZ movement mechanic, so I'm awesome" criteria. More succinctly: players learn to play their classes well, instead of necessarily playing boss mechanics well.

    I'm not trashing FFXIV - I am obviously here, playing the game. But the slow speed of the GCD paired with the almost silly "dance" players have to perform on every single boss (let alone every trash pull), plus almost no way (aside from a few clumsy meters that SE has prohibited) for players to measure themselves against each other, is a real turnoff for people who have become accustomed to the other way of doing things. Basically, FFXIV feels really, really slow and lazy for the first 45 or so levels, and you cannot expect people to just buckle down and fight through it to get to the "good stuff" (especially when I am not convinced that the raid/dungeon experience offered here - emphasis on movement and all - is actually superior to competing products [and, certainly, it's downright lame compared to newer combat such as what you see in Black Desert... though the rest of the BDO experience sucks]).
    I think level 30 would be bit to early :3 My suggestion would be the absolut core until 30...for people to get used to...everything! For some ff14 is their first mmo And from 30- 50 adding the meat of the job And after that...subtleties like mastery traits
    (1)

  3. #23
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    The 2 viable solutions I can see are:
    1. Learning new skills sooner. It doesn't even have to be learn multiple skills at once since at lower levels there are times when you gain multiple levels and gain nothing new.

    2. Don't remove skills (except DMG increasing traits) from higher level players, just scale their damage.
    I hate doing lower level content because when you already know how to use a bunch of other skills (or want to practice newly obtained ones) lower level dungeons feel braindead and boring as hell.

    I joined this MMO with Shadowbringers and it felt really annoying at the beginning to not have a proper kit, especially having to single target a bunch of enemies.

    It especially sucked when I was doing quest objectives and random mobs or fates would pop and kill me in AR.
    (0)
    Last edited by Yani-Madara; 06-26-2020 at 05:00 AM.

  4. #24
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Absolute NO for any sort of skill consolidation, for me. Especially on a job like DNC that barely has any buttons to begin with. I’d rather see less new skills going forward (with the exception of capstone abilities), and more traits that upgrade your kit into something stronger. If button bloat is that huge of a concern. (Which, for DNC, it really shouldn’t be because DNC has a lot of hotbar real estate—all the physical ranged do.)

    However, for the Straight Shot/Refulgent consolidation, this is already the case. Straight Shot becomes Refulgent at level 70 via a trait. They are no longer separate as of 5.0 (which I personally dislike because I liked the SS buff upkeep to give BRD another layer of stuff to do but that’s me).
    I should clarify that I mean having Reflugent take the place of Heavy if proc'd (not that it would change your opinion)
    (0)

  5. #25
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    I'll be the odd ball, I like things the way they are for the most part. I scratch my head at a couple of things..

    Why AST can use Diurnal at 30, but no Aspected Benefic til 34? Diurnal literally offers nothing until then o_o. There's no reason to turn it on in Haukke Manor for example.
    Quote Originally Posted by AngelCheese77 View Post
    My question would be what makes the combat slow for them. Did they come from a game or MMO with fast-paced combat like BDO?

    Also, they have said many times they will be shortening ARR content by about 20 or so quests. That's a great start!
    Ooo, ARR has way more than that though.
    (0)

  6. #26
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Quintessa View Post
    I'll be the odd ball, I like things the way they are for the most part. I scratch my head at a couple of things..

    Why AST can use Diurnal at 30, but no Aspected Benefic til 34? Diurnal literally offers nothing until then o_o. There's no reason to turn it on in Haukke Manor for example.
    I suppose because, during HW, Diurnal actually gave you more than just access to regens. It had passive enmity reduction and also gave faster recast and a small healing boost (like 5%). If I remember correctly. Noct gave +10% healing boost but no faster recast. It’s been a while since since HW, so I could be mistaken, but I know that Diurnal used to have additional effects on it that would actually make it worth turning on prior to getting A. Benefic.

    All that said, this isn’t HW anymore, and not getting A. Benefic until 34 is silly. I think you should get it earlier. Same with Regen on WHM.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #27
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    No issues rolling old connection, I don't have all jobs at 80. You could just choice not to do this connect. Personally I don't mind rolling the sub 30 connect because I can ¹/2 zone out while watching Netflix. If I want fast paced content, there is savage or games without cooldown presay
    (0)

  8. #28
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I suppose because, during HW, Diurnal actually gave you more than just access to regens. It had passive enmity reduction and also gave faster recast and a small healing boost (like 5%). If I remember correctly. Noct gave +10% healing boost but no faster recast.
    HW Start :

    Diurnal : 5% cast and recast time
    Noct : 5% healing spell increase

    Later on : (~3.2 to 3.4)

    Enmity reduction on both
    Noct 5 => 10

    Then in SB :

    Diurnal : 10% healing
    Nocturnal : 15% healing

    (I know it's detail, but the idea is here, it used to have another purpose before that was not only adding a side effect to aspected benefic).
    Now they could give both diurnal and aspected benefic at the same time (just like scholar getting aetherflow and lustrate in lvl45)
    (1)

  9. #29
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by KDSilver View Post
    (I know it's detail, but the idea is here, it used to have another purpose before that was not only adding a side effect to aspected benefic).
    Now they could give both diurnal and aspected benefic at the same time (just like scholar getting aetherflow and lustrate in lvl45)
    Considering that A. Benefic seemed to be unusable without a sect that makes the most sense,

    though I would suggest, adding something to Noct Sect besides extra healing to make it more viable, Perhaps a chance to reset some of the CD's timers a la how Bloodletter interacted with Quick Nock and Mage's Ballad?
    (0)

  10. #30
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Morningstar1337 View Post
    Considering that A. Benefic seemed to be unusable without a sect that makes the most sense,

    though I would suggest, adding something to Noct Sect besides extra healing to make it more viable, Perhaps a chance to reset some of the CD's timers a la how Bloodletter interacted with Quick Nock and Mage's Ballad?
    It being unusable in a Sect is a new thing. Before you could use it without being in a sect. I distinctly remember a lot of baby ASTs using A. Benefic without Diurnal and having to tell them that the regen effect only occurs when they’re in Diurnal.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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