Quote Originally Posted by HyoMinPark View Post
I personally think level 30 is way too soon to throw everything at new players. Especially since FFXIV deals heavily with the class system still for the first 30 levels. In addition to it making no sense in terms of the lore (imagine an ARC pulling a bow randomly to use a BRD skill before they ever evolve into a BRD), it would also overwhelm baby players. FFXIV very heavily caters to people that aren’t as experience in MMOs. I know I was overwhelmed when I was new back in HW, as someone who had never played MMOs before. Having an entire toolkit thrown at me in the first 30 levels would have been nerve-racking lol.

I think level 50 is the bare minimum for your basic kit. Everything after that should build upon it in terms of either upgrades/masteries, or new capstone skills that feel rewarding to get at the end of a current expansion or level cap.



The strength aspect could easily be mitigated by mastery traits. At higher levels, you could gain mastery traits that boost your damage output. This actually used to be the case with the other jobs—they would get things like Dexterity Mastery for the physical ranged that would boost their base level of damage output.
Ah, they are called mastery traits >.< Yeah I meant them! That could also prevent high level players from facerolling through the content when they have their full toolkit. Old players would have the kit they are used to and new players would have the oppurtunity to learn it without it beeing too powerful. The strengh would be the leveling progress in the higher level regions instead of skills you have early on. I would like that idea