I personally think level 30 is way too soon to throw everything at new players. Especially since FFXIV deals heavily with the class system still for the first 30 levels. In addition to it making no sense in terms of the lore (imagine an ARC pulling a bow randomly to use a BRD skill before they ever evolve into a BRD), it would also overwhelm baby players. FFXIV very heavily caters to people that aren’t as experience in MMOs. I know I was overwhelmed when I was new back in HW, as someone who had never played MMOs before. Having an entire toolkit thrown at me in the first 30 levels would have been nerve-racking lol.

I think level 50 is the bare minimum for your basic kit. Everything after that should build upon it in terms of either upgrades/masteries, or new capstone skills that feel rewarding to get at the end of a current expansion or level cap.

Quote Originally Posted by Alice_Chrystal View Post
I guess one of the reasons aside that it might overwhelm new folks is that it might be too strong I get that point since Dancer is very strong at lower levels (even though we are completly in the hands of rng). Maybe they could put flourish on a higher cooldown at level 52 for example and shorten it with a passive at 60, 62. Something like that Or with close position...adding it early but not with the 5 % buff at the start but maybe 2% and upgrading it later.

These are just examples though not numbers I actually suggest
The strength aspect could easily be mitigated by mastery traits. At higher levels, you could gain mastery traits that boost your damage output. This actually used to be the case with the other jobs—they would get things like Dexterity Mastery for the physical ranged that would boost their base level of damage output.