Quote Originally Posted by AngelCheese77 View Post
My question would be what makes the combat slow for them. Did they come from a game or MMO with fast-paced combat like BDO?

Also, they have said many times they will be shortening ARR content by about 20 or so quests. That's a great start!
I think it just feels reeally slow because the skills are spead so widely that that until level 60...you just have so few buttons to push! Of course people should not compare ff14 compat to BDO...they are fundamentally different and I am personally quite happy that ff14 does not have an action combat system




Quote Originally Posted by AngelCheese77 View Post
EverQuest 2 does this. Essentially all the skills are kept but the damage is significantly lowered to the player they mentor to. But I don't know how this game deals with skills, so it may be difficult to even do that.
Even though an interesting idea it could be difficult to balance. Unfortunatly I never played Everquest so I have not really witnessed a system like that



Quote Originally Posted by AngelCheese77 View Post
think that's a good idea. They had done it in a way where the dungeons became one straight path later on instead of having branching ones for achievements. But people will always find an easier path or ways to do something.
I would love new paths but i fear it would be too much work. BUT more dungeon achievements in general could add some fun! Like maybe little hidden collectables or riddles. Sometimes they hide little lore, snippets...maybe they could create little riddles with that Just a fun little idea...or some basic stuff like..kill Boss XY without getting hit by a certain mechanic. Little stuff.



Quote Originally Posted by AngelCheese77 View Post
Eh, skill bloat. I think it's fine right now. We can already have quite a number of levels before we get anything. We get a lot of skills in the beginning before it peters out to maybe every 2 or three levels before nothing.
Ah, I should clarify that I don't ask for adding more skills! Just a change in distribution