SMN is the perfect opposite of a healthy job.

I feel that the rotation is now completely disconnected. Before, it was spending Aether stacks to get the Bahamut Trance. Then after 2 Bahamut Trance, you got Demi-Baba.

Now Aetherstacks are completely disconnected from Trance and the ability is a set cooldown. And Bahamut trance is now a 15s stance that makes you instant-cast. It resets Tri-disaster and allows the use of DeathFlare but there is no reason to keep the stance as much as possible, it just makes Ruin instant. Also the weird dot rotation, most of the time you resets your dots with Tri-Disaster but you still need to cast the dots yourself once or so every cycle.

SMN also has around 60% instant cast, but 20% of these casts are punishable due to poorly coded pets. Pets will prioritize movement over damaging which can make you loose a Bahamut action for example.

Pet laaaaaaag that will cause you to ghost skills and their clunky unresponsive abilities. But that's the same for all the pets expects SMN/SCH are the only job that needs to give direct orders.

Balancing wise, SMN is simply unbalanced. It can plays like a ranged, perform as well as a BLM and is even better on multiple targets, it can also res to help with the progress. But physick heals for nothing while VerCure heals normally.

I really liked HW SMN despite the garuda memes, SB SMN was special and enjoyable, but ShB SMN? It's a mess that I can't enjoy.