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  1. #1
    Player
    Rakith's Avatar
    Join Date
    Mar 2016
    Posts
    96
    Character
    Raki'th Nea'lh
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    I know boss jump is the only occasion you can use it to gain esprit... But it's an ability you ll never use in dungeons for instance unlike any other job...
    (0)

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Rakith View Post
    unlike any other job...
    What part of "There are lots of guilds that have abilities designed for this niche, Dancer just happens to have theirs occur at level 80. Others had theirs at previous level caps" did you not understand? I dare you to say that in any Monk thread. Improvisation is an S-tier ability when compared to their version of a boss jump ability. Might want to hold off on making claims about other job's abilities until you've played the jobs or at least unlocked them.

    There's nothing that says an ability gained at a level cap has to be the most powerful ability. Is Improvisation a powerful ability? No. Does it fill a useful niche? Yes. Is that niche situational? Absolutely, yes. Does that make Improvisation bad? No.
    (6)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rakith View Post
    I know boss jump is the only occasion you can use it to gain esprit... But it's an ability you ll never use in dungeons for instance unlike any other job...
    I'm certain that some other jobs have skills they don't use in dungeons. SMN's Physick, BLM's Scathe, etc.
    (2)

  4. #4
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rakith View Post
    I know boss jump is the only occasion you can use it to gain esprit... But it's an ability you ll never use in dungeons for instance unlike any other job...
    Not everything in this game is designed around expert roulette.
    (2)

  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    709
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rakith View Post
    I know boss jump is the only occasion you can use it to gain esprit... But it's an ability you ll never use in dungeons for instance unlike any other job...
    Improvisation is your downtime damage loss mitigation skill. Quite a few jobs have one, and the only reason Dancer has theirs at level 80 is because they don't unlock Espirit until level 76. Samurai for example has Meditate, while Monk has Meditation, Anatman, Six Sided Star, Tornado Kick... way too many of these really.

    Besides there's plenty of abilities that are for Trials rather than Dungeons.
    (1)
    Last edited by SpeckledBurd; 06-26-2020 at 02:26 AM.

  6. #6
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rakith View Post
    I know boss jump is the only occasion you can use it to gain esprit... But it's an ability you ll never use in dungeons for instance unlike any other job...
    There are a few classes with skills that never get used in dungeons. You don't use meditate on SAM in dungeons or Anatman on monks in dungeons (you'll never use six sided star either generally speaking)
    (2)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Stepjam View Post
    There are a few classes with skills that never get used in dungeons. You don't use meditate on SAM in dungeons or Anatman on monks in dungeons (you'll never use six sided star either generally speaking)
    I don't really believe this is a good arguement, to be honest. Job design shouldn't have "empty" tools that you largely ignore and resort to when there's nothing better to do. I think there's a small value in having a tool like Anatman on Monk not because it's largely useful, but because it's used to avoid losing Greased Lightning in most fights where there's a break in combat mainly because it feels awful to be forced to lose your stacks simply because the game says so.

    The thing is, we could also just, ya know... rework Monk so that this isn't an issue. And then when you look at something like Improvisation, you don't even have a reason to use it in a similar vein. There's nothing Dancer really needs to worry about other thank losing Flourish procs which aren't nearly as big a deal as Greased Lightning. (I mean, you could theoretically use Flourish right before the boss disappears and be screwed there, but you could also just learn the boss's timing and not use it then.) So where Anatman at least is a situation where you're avoiding a problem, Improvisation is just there. Yes, it does help you, but it just feels so inconsequential, and I don't that's an example of good combat design.

    Now I love dancer and think almost everything else about it is perfect, but I do think this should be reworked come 6.0. Saying that "well there are other actions players don't use" isn't an argument for leaving it be. If anything it should be a wake up call that those other actions should be revisited.
    (0)