Page 3 of 3 FirstFirst 1 2 3
Results 21 to 24 of 24
  1. #21
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Love that "improvisation" only has value in very specific cases... SE be trolling
    (2)

    Larek Darkholme @ Ragnarok

  2. #22
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Its a really dissapointing skill indeed. I like dnc a lot and u obviously dont expect your 80lvl skill to be that bad. I would this to change as well
    (1)

  3. #23
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rakith View Post
    I know boss jump is the only occasion you can use it to gain esprit... But it's an ability you ll never use in dungeons for instance unlike any other job...
    There are a few classes with skills that never get used in dungeons. You don't use meditate on SAM in dungeons or Anatman on monks in dungeons (you'll never use six sided star either generally speaking)
    (2)

  4. #24
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Stepjam View Post
    There are a few classes with skills that never get used in dungeons. You don't use meditate on SAM in dungeons or Anatman on monks in dungeons (you'll never use six sided star either generally speaking)
    I don't really believe this is a good arguement, to be honest. Job design shouldn't have "empty" tools that you largely ignore and resort to when there's nothing better to do. I think there's a small value in having a tool like Anatman on Monk not because it's largely useful, but because it's used to avoid losing Greased Lightning in most fights where there's a break in combat mainly because it feels awful to be forced to lose your stacks simply because the game says so.

    The thing is, we could also just, ya know... rework Monk so that this isn't an issue. And then when you look at something like Improvisation, you don't even have a reason to use it in a similar vein. There's nothing Dancer really needs to worry about other thank losing Flourish procs which aren't nearly as big a deal as Greased Lightning. (I mean, you could theoretically use Flourish right before the boss disappears and be screwed there, but you could also just learn the boss's timing and not use it then.) So where Anatman at least is a situation where you're avoiding a problem, Improvisation is just there. Yes, it does help you, but it just feels so inconsequential, and I don't that's an example of good combat design.

    Now I love dancer and think almost everything else about it is perfect, but I do think this should be reworked come 6.0. Saying that "well there are other actions players don't use" isn't an argument for leaving it be. If anything it should be a wake up call that those other actions should be revisited.
    (0)

Page 3 of 3 FirstFirst 1 2 3