I was bored, and since we have an ongoing thread regarding recuse, I figured why not make a thread asking in what way healers use to recuse in a dungeon.
So friendly thread, what ways do you guys use recuse?
I was bored, and since we have an ongoing thread regarding recuse, I figured why not make a thread asking in what way healers use to recuse in a dungeon.
So friendly thread, what ways do you guys use recuse?
If someone doesnt stand in my healing-bubble.
If I know that someone wont make it out of an AoE (or stands in a generally stupid place, like dps in front of the boss - in which cases it gets paired with an explantion afterwards like "Dont stand there, its dangerous", sometimes you just dont have the time to type the explantion and wait for the person to move accordingly, Rescue will do the trick much faster).
If I know that someone is animation locked.
If someone runs away with a stack-marker - again followed by an explantion, but that might be to late, Rescue will save them.
During raids my static-healers also used Rescue to drag tanks and melees out of huge AoEs to allow for more uptime - as someone who tanks those fights I always appreciated that.
Animation lock
dragging idiot dps/co healer who stands next to the tank and is gonna be cleaved
stack marker fleeing
idiots standing in aoe because deeps
dragging people into my stack so i dont die
saving poor sod who revived at wrong time into aoe (rofocale comes to mind)
Do we really need another thread about this?
In a dungeon, I haven't found many Rescue opportunities. Failed mechanics normally just result in high damage that is easily patched up. I did kill a player once though when trying to use it. That was in Doma Castle, and I tried to Rescue a DPS player through the beams to share my stack marker. That didn't work. He just bounced all over the place and died. It was pointless too because I was able to tank the stack marker by myself. It just put me in critical HP, and did not kill me.
I probably get the most use of Rescue in alliance raids. Bountiful, abundant opportunities there.
Maybe the OP is looking for a thread about Rescue that isn't just a bunch of bads complaining about nothing?
Rescue shines best when it's preplanned imo. I remember in m&f I used to rescue our PLD after the F knockback so he wouldn't miss GCDs running back to the group.
When it comes to day-to-day use I use it as many do - yanking people into placed heals like Earthly Star and Asylum. I can't help but think this was essentially the intended purpose for the ability, else why give it specifically to healers?
Saving someone from a failed mechanic almost still needs to be pre-planned because you need to manage to position yourself correctly first then basically know they're going to fail and who you'd like to save. I do this basically each week in e8n - especially if my cohealer is new. It saves people during biting/driving frost mirrors fairly consistently because that seems to be one mech that people just can't read on the fly very well and if you're struck by both reflected attacks it's basically death for a non-tank.
Oh look, a bunch of easy and common uses for the ability. Shocking.
I just use rescue to pull my hubby to me when I want to hug him. :3 So this is the best and most important skill in the game.
Thanks yeah that was my intent.Maybe the OP is looking for a thread about Rescue that isn't just a bunch of bads complaining about nothing?
Rescue shines best when it's preplanned imo. I remember in m&f I used to rescue our PLD after the F knockback so he wouldn't miss GCDs running back to the group.
When it comes to day-to-day use I use it as many do - yanking people into placed heals like Earthly Star and Asylum. I can't help but think this was essentially the intended purpose for the ability, else why give it specifically to healers?
Saving someone from a failed mechanic almost still needs to be pre-planned because you need to manage to position yourself correctly first then basically know they're going to fail and who you'd like to save. I do this basically each week in e8n - especially if my cohealer is new. It saves people during biting/driving frost mirrors fairly consistently because that seems to be one mech that people just can't read on the fly very well and if you're struck by both reflected attacks it's basically death for a non-tank.
Oh look, a bunch of easy and common uses for the ability. Shocking.
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