Quote Originally Posted by Jinko View Post
I wuld love to see barspells added to this game it would make Ifrit and Garuda interesting.

Green mage - Time magic/Umbral/Astral and Barspells
Red mage - Enfeebling specialist/Water and Enspells (shockspikes on a weapon can I have it ?)
I could see a future progression of a new base class Alchemist (Enfeebling spells/Water) progressing to Green Mage (Enfeebling/Water/Enhancement?)

Red Mage would make sense as an unlockable job once you reach 30-50 on both CNJ and THM, with the ability to use all the elements for two tiers (Water-Watera, Aero-Aerora, etc.) as well as Cure.

That idea is pretty unrealistic, but I'd just like to see a lot more job and class options.

I really don't like the Armory system, either, since it means there's not much diversity in weapon choice per class. It's certainly interesting, but it's created a game where everyone can be everything. That SOUNDS nice, but it means you can never be valued as a specialist...