I wonder what guild houses are in Ishgard ... what with all the priests we hear about over there.

I wonder what guild houses are in Ishgard ... what with all the priests we hear about over there.


By logic of the OP next job should be a pet job since we have 0 pet jobs, 2 magic jobs and 5 war jobs.
I voted for pet + drk though since 1) no pet jobs 2) I like scythes and hybrid classes.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books



A couple points:
My guess is that SMN's abilities will be separate from their Summons, so don't worry too much about the ability limit.
Archanist will effectively be a Green Mage - but I would prefer that Time Mage was it's job.. we even have the sugarloaf hats already in-game![]()


awhile ago they had posted we may get it before 2.0, i keep my fingers crossed for a surprise in 1.23Like everything else I bet it's being held off for 2.0, but if it is being held for it what point will come out?
Really hoping that stupid player poll isn't going to decide which class is next. There's already enough melee jobs with 60% of them being melee players. So deciding between two melee jobs or a caster job and leaving it up to the player population to decide is not right.
There's only 2 Disciples of magic and 5 disciples of war.
Is the a general ranged time frame which they will want to release a new DoM?
While I agree that the game is ready for Arcanist, I'd love to see Green Mage appear. It could take the lost Water magic spellset as its offensive spell. Other spells would include enhancement magic that we don't have, like bar-spells and en-elemental spells! Of course it would be great to see the return of blinding, slowing, and paralyzing spells.



I wuld love to see barspells added to this game it would make Ifrit and Garuda interesting.While I agree that the game is ready for Arcanist, I'd love to see Green Mage appear. It could take the lost Water magic spellset as its offensive spell. Other spells would include enhancement magic that we don't have, like bar-spells and en-elemental spells! Of course it would be great to see the return of blinding, slowing, and paralyzing spells.
Green mage - Time magic/Umbral/Astral and Barspells
Red mage - Enfeebling specialist/Water and Enspells (shockspikes on a weapon can I have it ?)
I could see a future progression of a new base class Alchemist (Enfeebling spells/Water) progressing to Green Mage (Enfeebling/Water/Enhancement?)
Red Mage would make sense as an unlockable job once you reach 30-50 on both CNJ and THM, with the ability to use all the elements for two tiers (Water-Watera, Aero-Aerora, etc.) as well as Cure.
That idea is pretty unrealistic, but I'd just like to see a lot more job and class options.
I really don't like the Armory system, either, since it means there's not much diversity in weapon choice per class. It's certainly interesting, but it's created a game where everyone can be everything. That SOUNDS nice, but it means you can never be valued as a specialist...


I foresee Arcanist being a class, and green mage being the job it becomes....While I agree that the game is ready for Arcanist, I'd love to see Green Mage appear. It could take the lost Water magic spellset as its offensive spell. Other spells would include enhancement magic that we don't have, like bar-spells and en-elemental spells! Of course it would be great to see the return of blinding, slowing, and paralyzing spells.
Arcane and green magic share many similarities...
In fact... the original Thaumaturge specialized in both Arcane (Scourge, drain) and Green (Silence, paralyze) magic....
Both are enfeebles in some capacity
If arcanist doesn't focus on Astral/Umbral/Time magic then who will?
Counting summoner that would be 4 magic classes and no A/U
I can't see that happening
In fact... I was disappointed when they drastically changed Thaum... but in retrospect... I can understand why, if aspects of the original thaum (Minus the healing, of course) becomes the 2.0 Arcanist....
I would have also liked seeing thaum use Astral and Arcanist use Umbral magic. Thaumaturge literally means "Saint" or "Miracle worker"
I know my buddy Darkstar would Arcanist without hesitation
Last edited by Rydin; 04-07-2012 at 02:07 AM.




http://crystalknights.guildwork.com/


If they do jobs to unlock advanced jobs I pray I never need DoW jobs for anything.
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