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  1. #21
    Player
    The_Rokuyari_Family's Avatar
    Join Date
    Jun 2020
    Posts
    3
    Character
    Mauci Rokuyari
    World
    Balmung
    Main Class
    Black Mage Lv 80
    This will the last time I post on this thread because people like in this thread are like ostriches, they can't get their heads out of their own rear, This game has lost it's sense of achievements and catering to those people who don't like perfecting their jobs and their roles. When you're in a static party, everybody has to pull their weight, we shouldn't have to carry anybody at all or it will just lead to your imminent demise. You sit here taking about three people dying in a dungeon or a 24 man-raid when it is clearly their own fault because clearly they don't know better and too lazy to watch a guide or something to give them some sort of an idea of what to expect. This is supposed to be challenging is what I'm saying, mechs are placed in the game for people to learn them so they must be punished for making such a mistake, why is it that we as a healer have to babysit people who don't care about anyone else but them selves. Savages and Ultimates require dedication and not a bunch of parties progging it , it actually requires you to learn the mechs, perfecting your rotations and what not and showing the time that you actually care about progressing through it. If you are not willing to this, this has nothing to do with you being human, it has you being lazy, so please if you're not skilled enough for such trials and difficulties, then your best bet is to forget about it and move on. You know being statics or being in parties and I had people who just didn't give not even one sense about the fight, people want to get carries too much, always expecting others to do all the hard work for them as they lazily push through, it's not fair how people such as myself actually takes the time to learn and perfect the jobs and roles while some people can just try and sneak in to get their clear, it's really not fair.
    (0)

  2. #22
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    I don't think I have ever so thoroughly disagreed with an OP's post before. And before anyone gets on me for my classes, this isn't my main anymore.

    Outside of the swiftcast charges and the DPS abilities coming back, none of these are good ideas.
    (7)
    Last edited by Videra; 06-24-2020 at 05:14 AM.

  3. #23
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Videra View Post
    I don't think I have ever so thoroughly disagreed with an OP's post before. And before anyone gets on me for my classes, this isn't my main anymore.

    Outside of the swiftcast charges and the DPS abilities coming back, none of these are good ideas.
    Yep literally hit the spot. Also i need to say this isnt something that casual players disagree on hardcore ones disagree as well. The thing is that the most knowledgable ones dont spam the forums or take them seriously theyll say their piece then move on, only the loud and obnoxious keep coming back like me OwO. Cause of the unreasonable fear that the stupidity in the forums Will infect the devs, something that shb changes. No w8 that doesnt sound right, the shb chainsaw gutting of most Jobs doesnt help.
    (4)
    Last edited by HeulGDarian; 06-24-2020 at 05:39 AM.

  4. #24
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Like others have said, problem with the Raise chain is that it would severly impact prog. It's a new fight, people are not entirely aware of how the fight will progress or what mechs can do or if you need everyone alive. Say a freak accident happens, (controller dies, internet dc) and 3-4 people and of course you're trying to see as much as the fight as you can, you raise them but with 10 seconds left, another mechanic comes up and you need everyone up in order to see it all (Ultimate Suppression, Wormhole, Heavensfall, Tenstrike, Light Rampant etc.) This change would prog a good bit slower.

    THe swiftcast and dps changes I'm good with but since SE likes to reward a skill for a level 15 quest, it's hard to say what would replace fluid aura.
    (2)

  5. #25
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Swiftcast change = Good
    Nope to everything else.

    Critical Mass will basically just force people to use it on cooldown regardless of anti-kb effects because dps gain. You can very well just remove Surecast from the game at this point, since you'll just press this button for the dps gain anway.

    I'd rather have them revamp and put Selene back into Scholar as a dps buff fairy, and bring back buff extensions and Virus for Astro.
    I'd rather have them bring back more buttons period, rather than remove buttons to add more buttons.

    Rez is already punishing in fights that have dps checks due to how much dps loss actual dying is and Weakness/Brink of Death is.
    People don't go into Savage looking to die, or get hit by a mechanic that gives them a large amount of damage down, so this really just affects normal casual content(24 mans, dungeons, normal trials and normal raids).

    If you want people to care about not dying in casual content, make casual content more punishing. Put an actual dps check and an enrage in most normal content. and force duty roulettes to be played at min ilvl.
    Have people NOT be able to just faceroll casual content, and require people to actually do their rotations, be aware of AoEs and optimize DPS.

    ---------------------

    Quote Originally Posted by Sedalia View Post
    Seems like someone wants to get roasted. First of all you are a level 80 dancer main commenting on a healer forum about healers on what they should or should not do like you actually know how to play our job. Just because you have a level 80 dancer you have no right to talk about healers...
    Also OP, you shouldn't insult anyone for commenting on healers when:
    The least you can do is to not attack anyone that's willing to discuss things with you. If you can discuss healing, then all of us can discuss healing.
    (9)
    Last edited by Payotz; 06-24-2020 at 07:26 AM.

  6. #26
    Player
    Kakiko's Avatar
    Join Date
    Aug 2017
    Posts
    290
    Character
    Halo Kitty
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sedalia View Post
    First of all you are a level 80 dancer main commenting on a healer forum about healers on what they should or should not do like you actually know how to play our job. Just because you have a level 80 dancer you have no right to talk about healers...
    *stares at your "Main Class: Black Mage Lv 51"*

    (2)
    Canadian, eh!
    "When someone told me I live in a fantasy land, I nearly fell off my unicorn"

  7. #27
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by The_Rokuyari_Family View Post
    This will the last time I post on this thread because people like in this thread are like ostriches, they can't get their heads out of their own rear, This game has lost it's sense of achievements and catering to those people who don't like perfecting their jobs and their roles. When you're in a static party, everybody has to pull their weight, we shouldn't have to carry anybody at all or it will just lead to your imminent demise. You sit here taking about three people dying in a dungeon or a 24 man-raid when it is clearly their own fault because clearly they don't know better and too lazy to watch a guide or something to give them some sort of an idea of what to expect. This is supposed to be challenging is what I'm saying, mechs are placed in the game for people to learn them so they must be punished for making such a mistake, why is it that we as a healer have to babysit people who don't care about anyone else but them selves. Savages and Ultimates require dedication and not a bunch of parties progging it , it actually requires you to learn the mechs, perfecting your rotations and what not and showing the time that you actually care about progressing through it. If you are not willing to this, this has nothing to do with you being human, it has you being lazy, so please if you're not skilled enough for such trials and difficulties, then your best bet is to forget about it and move on. You know being statics or being in parties and I had people who just didn't give not even one sense about the fight, people want to get carries too much, always expecting others to do all the hard work for them as they lazily push through, it's not fair how people such as myself actually takes the time to learn and perfect the jobs and roles while some people can just try and sneak in to get their clear, it's really not fair.
    Uh. Okay. What in the hell does this have to do with like...90% of the changes proposed here? Most of the OP is about culling even more abilities and stripping things out into role skills. Which is what they've been doing since Heavensward. And a decent chunk of these forums hated. Which would make the role somehow even more braindead simple than it is now. Which kind of takes the wind out of your sails here with the argument that people objecting are just "lazy".
    (5)

  8. #28
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    In reference to Semirhage's post above, I concur because one thing I've been continuously pushing and provided ideas and feedback for is to raise the skill ceiling of healers because it has gotten so boring and uninteresting and feels too sanitised.

    But I don't think the OP's suggests as a whole even address this issue. I see that was their intention with the resurrection side? But it also creates a load of other problems and the problem highlighted...this is the first I've heard of it being a problem? It's rare I've seen for people to not care and just let healers rez them. Rez spells have a long cast time anyway as a penalty and Swiftcast already has a cooldown. The proposed changed will screw over progression groups, any kind of learning groups, any content that is tougher where deaths are more common.

    However, the game also still needs to be accessible, hence my suggestions are generally with the mind of raising the skill ceiling without raising the skill floor, which is possible for them to do.

    Quote Originally Posted by Sedalia View Post
    Seems like someone wants to get roasted. First of all you are a level 80 dancer main commenting on a healer forum about healers on what they should or should not do like you actually know how to play our job. Just because you have a level 80 dancer you have no right to talk about healers
    I feel like I should point out, I'm a level 80 Dancer main too.

    But I was a healer main from beta phase 3 of A Realm Reborn all the way around to the end of Stormblood. I had a brief hiatus of maining RDM for a bit. I am a DNC main because I am that dissatisfied as a healer from their changes that I decided I wanted to continue to have fun playing this game. I've also seen I am not the only healer here that's done that and DNC seems to be one of the more popular switches, possibly because it is a support DPS class, so they can at least still tickle their fancy for support.

    Then also consider that people play multiple jobs and multiple roles. So I wouldn't take for granted what a person has listed as their main. And certainly don't try to use a person's listed main job against them when yours is a Level 51 Black Mage.


    However, I will give my view as a long time healer main.

    Swift Cast - I agree. Could be a useful change. Its usefulness is nulled by your raise changes.

    Replacing Raises with Ressurection - I'd actually prefer jobs to have their own flavours instead of one unified skill. It adds no advantage but takes flavour. I was against the loss of Leeches and Exalted Detriment. I also disagree that it promotes bad play having raises work the way they do. The knock on effect here would be that SMN and RDM would be a lot more desired for their raises.

    But if you're in a progression group for example where everybody is trying but it's just harder mechanics and people are learning the fight, you will get a higher number of deaths, a 30 second cooldown would slow down progression quite a bit, especially if things like enrage timers end up tight.

    And I don't see people abuse the fact they can get raised much at all, if hardly ever, so I don't perceive this as an issue. And there already is a penalty on raises, you get 1 swift cast raise and your next one is hard cast and it's a long cast. That's time wasted not DPSing, that's time where the healer may prioritise other people, that's time healer waits for their swift case. If you're a DPS who keeps on dying, chances are the healer will stop wasting their MP on you. But I can also see your attitude is that people who make mistakes in a learning party shouldn't do raid and learn how to play their jobs doesn't feel right because well, you can learn how to play your job perfectly. You still need progression groups to learn raid. Sometimes it helps for a healer to be able to hard cast a raise and keep the party moving. Imagine 3 AoE's, killing 3 players each time in an 8 man learn party, that's at least 1 min 30 of non-DPS time of a player. That's also time they're down when they're not getting a feel for the mechanics they're supposed to be learning. This is versus the minimum of 24 seconds it takes to cast 3 8 second spells. It seems pointless for what I understood to be a rare issue that it'd probably not resolve anyway. The reason I say that is because there is no indication you've surveyed the people dying and people rarely indicate the reason for their death, especially in a 24 man, leaving me to think of potential other reasons why they are dying that'd not be solved and doesn't account players who are content in waiting for a raise. So I am sensing a few false pretenses here.

    Aero III - I'd like to see WHM get back, I feel like Fluid Aura should be made useful.
    Shadowflare & Bane - I agree having them back.

    Critical Mass - This would feel like homogenisation, which is already a problem and would be stepping on SCH's toes IMO.

    Making certain abilities into role abilities - again, this further homogenises healers by taking away unique flavours. EG: I didn't feel disadvantaged as SCH not having Lightspeed, nor did I on WHM. But it is a nice ability on AST that has me plan around it and that is one thing that means I play AST differently to SCH or WHM. And AST isn't more powerful for it.
    (4)
    Last edited by Saefinn; 06-25-2020 at 09:34 AM.

  9. #29
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    If these changes get to pass, healers will lose their ability to hard ress when there are mechanics that players can make mistakes (since people are human and prone to err) or are learning to. It will also cause RDM to be a staple for every party because of their ability to ress and less so for DPS. That's a huge nono because SE wants any character and composition to be suitable for any gameplay.

    There's also a hidden caveat to moving Lightspeed to a role action. ASTs will also have the short end of the stick in mana management - lightspeed is both a tool for weaving and for saving MP, but they would also be popping this skill during openers and sleeve draw windows to efficiently get their cards played as fast as possible - so they have key timings for when this ability has to be used. On the other hand, the other two jobs don't have a card system mechanic which does not do any healing potencies so they can make full use of the MP saving cost when healing is needed. This puts an imbalance of mana issues that still wouldn't be able to be seen so easily unless there are intensive healing moments in a fight.

    Moving lightspeed and synastry to the role action also removes some unique aspect to AST gameplay in general.

    If star shower for AST does the same thing as an AoE Combust DoT, then there's not much of a change besides never using combust unless those are two different DoTs. This is also due to nocturnal sect and diurnal sect potencies mana efficiency imbalance.

    Draw and Play imo should be two separate abilities - for people who want to keep track of their Play cooldown and hold the card until the party member enters their high damage rotation phase, this will be detrimental and difficult to keep track of. Sometimes players would rather hold the card for around 30 seconds before playing it (ex: Dancer's Standard Step).

    Being able to see a 30 second cooldown is very nice way to consistently keep track of when other players are about to have their oGCDs refresh - since you can use it to time and get the most effect on a card you're currently holding onto. It's also very easy to just hold a card for too long because the AST wouldn't be able to see the Draw timer and lose a potential draw when trying to maximize card usage potential unless said AST is just flinging cards the moment they draw them.
    (2)

  10. #30
    Player
    Adrameliya's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Adramelia Mercedes
    World
    Cerberus
    Main Class
    Miner Lv 90
    Swiftcast change : Hell yes!
    Everything else : NO ! (for SCH at least, can't really talk for the other two)

    SCH is currently somewhat okay IMO, all I need is another DOT skill + Bane and being able to control the fairy just like before.
    (0)

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