Quote Originally Posted by The_Rokuyari_Family View Post
Secondly, You talk about past content like it's relevant now and you basically had a tantrum with the healer class and moved on to a DPS, from what it sounds like, it's sounds like you haven't really ran this savage content all that or maybe you just haven't found a good static yet, I wish you do find it some day which I hope you do with that attitude right now I don't think you'll find that anytime soon. Rez takes 8 seconds to cast, 2400 mana to use, swift cast has a 60 second cool down. Now let's compare it to Sedalia's suggestion, OGCD allowing you to weave a rez between heals and damage spells, allowing you to continue the DPS and the heals without being stopped by a 8 second cast, allowing the cast to be free of mana, if you have a good team then you wouldn't have to worry about the rezzing or let alone the mana cost itself so this is a switchback here.

Thirdly, this is a cool down of 30 seconds rather than the long 60 seconds it also is an instant cast, this will take the annoying factor of the inability of rezzing someone.

and lastly, SE built this for this savage content, they don't care about 24 man raid nor dungeons, they only care about the savage content and the class that evolves around it.
I talk like the old content was relevant because when I did them they were relevant, to disregard my past experience with healers because they aren't relevant content now is silly, as for me throwing a tantrum, take it however you wish I have not quit healing I routinely heal content every week I just don't main healers anymore, if that is me throwing a tantrum to you so be it.

Had the suggestion been only about giving Swiftcast the charge system or reducing its cd, I would've fully supported, but it didn't, the rez idea is horrible because it just makes things more annoying for the sake of it.

Your third point is poorly thought out like very poorly thought out:
-Current system 5 dead to Marx Smash, swiftcast 1 hard res 2-3 more eating in total 18.5s-26.5s of time and 7200-9600 mp
-Proposed system with 5 dead to Marx Smash, Res 1 every 30s no mp cost

The Proposed system straight up adds the inability to resurrect anyone for 30s, It is not helpful.

You want to know what had allieviated the taking 60s to instant cast rez someone, the charge system on swiftcast, they straight up had proposed a system that helped the situation then decided to add a suggestion to make it worse at the same time.

If they are designing around savage content (do bare in mind they have never talked about where they balance things around people only guess based on sense but still technically guesses) then this suggestion is horrible for them as it slows down progging due to no more clutch multi rezs, and when going for kill, people shouldn't be dying anyway, which moots both current resurrection and the proposed resurrection, thus the change is just why do it, for the sake of it? Why?