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  1. #11
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Also if you think healers are happy when they have to rez someone, they're not, a death is disruptive to the whole party, it causes a distraction, and people will try to rectify it when they can, it's all about priorities, yes some people have skewed priorities, but most don't.

    Your rez suggestion is awful just plain and simple as someone who routinely heals all forms of content (except current savage E5-E8 and Ultimate atm) I don't like it one bit, it's an unnecessary change and only hurts people more than you think it would benefit, people are just that lazy that we still routinely argue with pure healers and healers who just stand there doing nothing waiting for ouchies (slight difference between the two one is just healing and could be ABC while the other is just 100% lazy).
    (1)

  2. #12
    Player
    The_Rokuyari_Family's Avatar
    Join Date
    Jun 2020
    Posts
    3
    Character
    Mauci Rokuyari
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Crushnight View Post
    Also if you think healers are happy when they have to rez someone, they're not, a death is disruptive to the whole party, it causes a distraction, and people will try to rectify it when they can, it's all about priorities, yes some people have skewed priorities, but most don't.

    Your rez suggestion is awful just plain and simple as someone who routinely heals all forms of content (except current savage E5-E8 and Ultimate atm) I don't like it one bit, it's an unnecessary change and only hurts people more than you think it would benefit, people are just that lazy that we still routinely argue with pure healers and healers who just stand there doing nothing waiting for ouchies (slight difference between the two one is just healing and could be ABC while the other is just 100% lazy).
    Secondly, You talk about past content like it's relevant now and you basically had a tantrum with the healer class and moved on to a DPS, from what it sounds like, it's sounds like you haven't really ran this savage content all that or maybe you just haven't found a good static yet, I wish you do find it some day which I hope you do with that attitude right now I don't think you'll find that anytime soon. Rez takes 8 seconds to cast, 2400 mana to use, swift cast has a 60 second cool down. Now let's compare it to Sedalia's suggestion, OGCD allowing you to weave a rez between heals and damage spells, allowing you to continue the DPS and the heals without being stopped by a 8 second cast, allowing the cast to be free of mana, if you have a good team then you wouldn't have to worry about the rezzing or let alone the mana cost itself so this is a switchback here.

    Thirdly, this is a cool down of 30 seconds rather than the long 60 seconds it also is an instant cast, this will take the annoying factor of the inability of rezzing someone.

    and lastly, SE built this for this savage content, they don't care about 24 man raid nor dungeons, they only care about the savage content and the class that evolves around it.
    (0)

  3. #13
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I prefer being able to Rez people at my own discretion with the current system. If they are really bad and repeatedly dying I have the option not to Rez them. I've had cohealers die so much I refused to Rez them and just solo healed the rest of a duty. It's an option we can use in the current system. I've also rezzed 10 or more people in a run to get a hard fought clear. I would rather be able to force a victory on my team than repeat a duty over and over until we all have a near perfect performance. It's not pretty but it's fun and fun is something desperately missing from the healer role as it stands. I do think healers should get a Role Skill like you mentioned in addition to the Rez tool we already have. Maybe something we get around level 58 with a 180 second cool down to instantly revive someone without weakness. This way we could use it on our first death in a duty and feel less burdened to save swiftcast but still have to rely on standard Rez in especially chaotic parties. We could even do a Rez right after being revived ourselves without killing our MP. I feel like that would be a good middle ground.
    (2)

  4. #14
    Player
    EONX_'s Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    42
    Character
    Aeon Lunar
    World
    Lamia
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by The_Rokuyari_Family View Post
    Secondly, You talk about past content like it's relevant now and you basically had a tantrum with the healer class and moved on to a DPS, from what it sounds like, it's sounds like you haven't really ran this savage content all that or maybe you just haven't found a good static yet, I wish you do find it some day which I hope you do with that attitude right now I don't think you'll find that anytime soon. Rez takes 8 seconds to cast, 2400 mana to use, swift cast has a 60 second cool down. Now let's compare it to Sedalia's suggestion, OGCD allowing you to weave a rez between heals and damage spells, allowing you to continue the DPS and the heals without being stopped by a 8 second cast, allowing the cast to be free of mana, if you have a good team then you wouldn't have to worry about the rezzing or let alone the mana cost itself so this is a switchback here.

    Thirdly, this is a cool down of 30 seconds rather than the long 60 seconds it also is an instant cast, this will take the annoying factor of the inability of rezzing someone.

    and lastly, SE built this for this savage content, they don't care about 24 man raid nor dungeons, they only care about the savage content and the class that evolves around it.
    You do understand that people have to prog content before reclearing it, right? Trying to prog a fight with only two revives every 30s at best is completely unreasonable. There are mechanics in this game that have a chain reaction of deaths, where one person messes up, they die, and someone else dies for it, etc. Sometimes you need to be able to raise a LOT of people to recover a pull, sometimes it's multiple people back to back. Does it suck when people die and you don't have Swift? As an AST player who's healed parts of UCoB, UWU, TEA, and all of the fights from the previous tier (as well as e5s) it absolutely does, but it's the way the game works. The new raise will make recovery SIGNIFICANTLY more difficult and it'll require people to play near perfectly in some circumstances. Can you imagine having 3 people die to a mechanic, only to have a mechanic come up next within 20s that requires everyone alive (ie, double Ahk Rai/Ahk Morn/Morn Afah with Icelit Dragonsong coming 20-22s after Morn Afah)? That's an auto wipe because the game doesn't allow you to recover due to the proposed resurrection design.
    (2)

  5. #15
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    More ability culling, more moving previously exclusive skills into role actions? Is this Yoshi's stealth forum account?
    (3)

  6. #16
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Yes to Swiftcast charges.
    No to everything else.
    (6)

  7. #17
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by The_Rokuyari_Family View Post
    Secondly, You talk about past content like it's relevant now and you basically had a tantrum with the healer class and moved on to a DPS, from what it sounds like, it's sounds like you haven't really ran this savage content all that or maybe you just haven't found a good static yet, I wish you do find it some day which I hope you do with that attitude right now I don't think you'll find that anytime soon. Rez takes 8 seconds to cast, 2400 mana to use, swift cast has a 60 second cool down. Now let's compare it to Sedalia's suggestion, OGCD allowing you to weave a rez between heals and damage spells, allowing you to continue the DPS and the heals without being stopped by a 8 second cast, allowing the cast to be free of mana, if you have a good team then you wouldn't have to worry about the rezzing or let alone the mana cost itself so this is a switchback here.

    Thirdly, this is a cool down of 30 seconds rather than the long 60 seconds it also is an instant cast, this will take the annoying factor of the inability of rezzing someone.

    and lastly, SE built this for this savage content, they don't care about 24 man raid nor dungeons, they only care about the savage content and the class that evolves around it.
    I talk like the old content was relevant because when I did them they were relevant, to disregard my past experience with healers because they aren't relevant content now is silly, as for me throwing a tantrum, take it however you wish I have not quit healing I routinely heal content every week I just don't main healers anymore, if that is me throwing a tantrum to you so be it.

    Had the suggestion been only about giving Swiftcast the charge system or reducing its cd, I would've fully supported, but it didn't, the rez idea is horrible because it just makes things more annoying for the sake of it.

    Your third point is poorly thought out like very poorly thought out:
    -Current system 5 dead to Marx Smash, swiftcast 1 hard res 2-3 more eating in total 18.5s-26.5s of time and 7200-9600 mp
    -Proposed system with 5 dead to Marx Smash, Res 1 every 30s no mp cost

    The Proposed system straight up adds the inability to resurrect anyone for 30s, It is not helpful.

    You want to know what had allieviated the taking 60s to instant cast rez someone, the charge system on swiftcast, they straight up had proposed a system that helped the situation then decided to add a suggestion to make it worse at the same time.

    If they are designing around savage content (do bare in mind they have never talked about where they balance things around people only guess based on sense but still technically guesses) then this suggestion is horrible for them as it slows down progging due to no more clutch multi rezs, and when going for kill, people shouldn't be dying anyway, which moots both current resurrection and the proposed resurrection, thus the change is just why do it, for the sake of it? Why?
    (8)

  8. #18
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51

    A Reply

    First of all, thanks for giving me an intelligent reply, unlike some people. So I am going to give you an intelligent response. Look, try to understand where I am coming from where I am trying to balance this ability. You say that 30 seconds is a bit much and in some sense, I see where you are coming from, but could you imagine it being any lower than that. Let's say that you lowered the cooldown of the ability to just 8 seconds to lower to help lower-skilled players. Then this creates another problem. This makes things too easy. You basically have a Gatling gun rez that costs you nothing. I find it insulting that most people who say that they have their abilities removed or have class-specific job abilities when every expansion since Realm Reborn they have taken stuff from White Mage and what has Astrologian or Scholar offered up abilities that all healers can use? Not to mention, even if you are a main console player, and play the ps4, and no they aren't going to cancel it out just because they have brought out ps5 and from a business perspective it is bad business to cancel ps4 subscriptions like they did ps3. I don't like playing pc personally but people like doing it, but this isn't an MMO that is completely pc based. Currently, there is button bloat when you have so many abilities that they don't even fit on your hot bar anymore.

    Now back to the topic in hand. Let's say they did create a spell called Revive and you still keep the oldfashioned rez that you still use. This creates one problem. This just furthers the button bloat of really good ability. Not to mention you have Scholars and Astrologians who have been so privileged that they don't want to give up any abilities yet they expect a White Mage to give up everything ever since the beginning.

    What you want and what Yoshi is going to do are two different things. I mean look, look at Fluid Aura and that ability has been rubbish since the beginning and they haven't taken that out. The same could be said about Riposte which does have its moments but not enough to warrant it to be a role skill. One thing you must realise that right now, all rez spells are identical. They do the same exact thing except for the name and the animation is the same. Lower the number of abilities so it is more enjoyable for all types of players not just the ones on pcs. That is one thing I don't get. You pc players thing you are privileged or just don't understand that people don't like playing on keyboard or mouse. The thing that has kept this game going is the fact that it is a multiplatform game.

    You know they aren't going to touch macros and the majority of the community hates anyone who uses macros and Yoshi isn't going to fix that. Like I said I have been in this game since Realm Reborn and I know they aren't going to do anything about it. What you want to happen isn't going to happen. Let me tell you a story to those who haven't really started in Realm Reborn and how stubborn and unfair the healing devs and Yoshi can be. They don't give a damn about your feelings. They go and do what they want to do. You just have to deal with it. However, if you are going to suggest something and you are going to suggest something you want them to do, you should instead suggest something that you know they will do. This is what I don't get about the healer community. You are just as bad as the healer devs. No wonder they don't want to listen to you. The moment they do something you cry and cry and come on here to flame and vent. No one wants to listen to that. What do you expect them to do? Completely revamp your healing job? When someone comes on here a whole bunch of people trashing someone else for trying to help. You are not helping. If you wanted to help and this is not aimed at the quoter, this is aimed at everyone, stop making posts that bring up useless crap "Like I want my Conjuror to have a water spell", no, or "I want to have a geomancer" When there is already a conjurer in the game. Come up with something that Yoshi would use that you know from experience that they would actually implement in the game.

    I understand where you are coming from but do understand that making abilities from scratch balancing them are two different things. You may have a point that 30 seconds and I toned it down, but on the other side of the spectrum if lowered too much it would be unreasonably too easy. The main thing in here is that I would like to see swift cast used on other things other than just rez which currently at this rate and the way the game is going, there won't be much to swift cast with.
    (0)

  9. #19
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Lol.

    I'd prefer getting back Exalted Detriment, Luminiferous Aether and leeches for aethetic and identity purpose so that I don't feel I'm "just" playing a "healer" but "that job" and not another one.
    (6)

  10. #20
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sedalia View Post
    You may have a point that 30 seconds and I toned it down, but on the other side of the spectrum if lowered too much it would be unreasonably too easy. The main thing in here is that I would like to see swift cast used on other things other than just rez which currently at this rate and the way the game is going, there won't be much to swift cast with.
    You never ended up in situation where you had to double raise some party member for mechanics that need everyone alive, don't you?
    With what you're suggesting, it would make backup absolutely impossible. Some may argue "well, don't die before THAT mechanic", and it's true, but we player are human, and mistake can happen (irl stuff happening, mental and physical condition, whatever). So slapping a cooldown on it would just be a big "LOL NOPE" from the game if you're the only one remaining in the party who can raise.

    Besides... swiftcast can be used for other things than raising. And if you don't have it, well, you either have a helpful rdm or your co-healer has it, and last scenario, you just hardcast whenever you can if your swift is on cooldown for a long time.
    I mean, I'm not even talking about dpsing with swift, but I truly had situation (mostly in r24) where i was totally out of healing oGCD and that swiftcast heal save someone i would have to raise instead.

    This is more unhealthy for the game.
    (6)
    Last edited by KDSilver; 06-24-2020 at 02:06 AM.

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