Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 43
  1. #1
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51

    Changes I would like to see in 6.0

    White Mage/abilities being removed
    Raise, Medica 1, Revamping Cure III, Presence of mind.
    Astrologian - their raise spell, Synergy, Light Speed
    Scholar - Remove dissipation and Summon Selene. Change stratagem, resurrection

    New Role Skills

    Critical Mass. This makes any spell you have has a 100% chance to crit. The reason why certain abilities have been removed is because of this. An additional effect of this ability makes the caster immune to knockbacks and slow effects, or spell interruption. This change will also be added to Caster DPS kit

    New changes to swift cast
    You have two charges to swift cast instead of one; every 60 seconds you will recharge a charge allowing you to have more swift casts than one.

    Synergy is now a healer role skill with a few things adjusted to make it fit. Light speed is also a role skill alongside Presence of Mind.

    Resurrection
    Removing all resurrection spells from healers and adding just one to a healer role skill makes sense. It is very similar to what they did to Esuna however there are two changes they can take with this. They can make resurrection an instant cast spell with a cooldown of 30 seconds. The reason behind this is because I find current resurrection spells are unhealthy for the game. A DPS dies and if swift cast is on cooldown that person usually stays dead. This is bad for a lot of reasons. This is a massive DPS loss and it promotes bad play. A player's mentality today is that if they die they will be automatically resurrected and it doesn't matter if they make mistakes. This change will make players want to try a bit more to not get themselves killed.

    Of course, Esuna is coming back and lucid dreaming should be able to stay

    Spells coming back to replace old ones.

    White Mage will gain Aero 3 and Dia 2 but will lose Fluid Aura

    Scholar gains Shadow Flare and Bane back. I think these are great spells and don't think they should have been removed ever, however, what Scholar is losing the ability to summon Selene, however, similar to the Summoner you will have fairy glamours which will allow you to change your pet to your choice of colour, glamour, wings etc and making you have 1 fairy that does the same abilities rather than two fairies.

    Astrologian Draw and Play will become one ability when you draw a card and play it again you can use it on another player. You also gain a new ability called star shower

    Star Shower effects are dependent on what sect you are in. You will comets on the targets on a circular area and put current combust on all targets. If used in nocturnal sect this will do a lot of damage placing slow for 10%. The reason why I call it star shower and not meteor is that it goes against lore it fits the Astrologian very well. This spell has a cd which makes it different than gravity but hits harder.
    (1)
    Last edited by Sedalia; 06-23-2020 at 02:35 AM.

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    W8 im gonna go make some popcorn for the show about to happen
    (10)

  3. #3
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    I think adding charges to Swift Cast would be excellent for healers. With one charge, I tend to hold onto it for a potential pinch rez unless I'm very confident in the group vs. content. It would be nice to be able to use that occasionally without worrying that I'll be forced to hard cast a raise in a tight situation.
    (2)

  4. #4
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sedalia View Post
    Resurrection
    Removing all resurrection spells from healers and adding just one to a healer role skill makes sense. It is very similar to what they did to Esuna however there are two changes they can take with this. They can make resurrection an instant cast spell with a cooldown of 30 seconds. The reason behind this is because I find current resurrection spells are unhealthy for the game. A DPS dies and if swift cast is on cooldown that person usually stays dead. This is bad for a lot of reasons. This is a massive DPS loss and it promotes bad play. A player's mentality today is that if they die they will be automatically resurrected and it doesn't matter if they make mistakes. This change will make players want to try a bit more to not get themselves killed.
    I have issues with the vast majority of your post but I want to single this Resurrection change, as one of the worst things you can possibly do to the health of the game, why, because this change will only affect prog and lower skilled players, Resurrection is only useful if someone dies else it is worthless, look at Dps side of forums for arguments on the value of Rdm's/Smn's raises, how it drops off the moment no deaths happen and shouldn't be factored in at all.

    Current Raise allows recovery in things like 24 mans and dungeons, your raise would not, and if you think the majority would not be in an uproar the moment they no longer can face roll across their keyboard to win XD XD XD.

    Your raise would just arbitrarily extend progression on fights and not even all fights mind you E8s has a fair few moments of you wipe if not all 8 alive let alone enrages.

    Next what would you do to tax healer mp economy the only thing that can dent Whm, Diurnal Ast and Sch mp is Raise, Nocturnal Ast has shields + raise so your version allows healers to completely not care about mp that is trading something you perceive as promoting bad play for making a redundant stat something far worse because it will affect more skills.

    On that note promote bad play?!!! XD XD XD how? because someone can raise them with an 8s cast time? do bear in mind ShB speed up a lot of aoes and 8s of standing still does not happen as often as ARR/HW did, because a healer might decide that dps who died 5 times is not worth their 2.4k mp while rest of party needs attention? What bad play does raise promote by being an 8s cast time?

    People won't do mechanics? well i've got news for you they wouldn't do them anyway regardless of what raise is like, raise as is let's the healer move, why do you want to punish the healers? aren't we punished enough with our downtime being 1 goddamn nuke and 1 god forsaken DoT.

    Everything you listed for it can be solved with 1 thing Communication, random people Raise/Swiftcast macros, organised group chat/discuss your organised so do some organisation on who has raise priorites.
    (4)

  5. #5
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    This is an incredibly badly designed list for the most part that would further destroy healers beyond the damage already done in SB and Shb

    Good points in order of importance: scrapping dissipation, Swiftcast charges, readded spells, recombining draw/play

    Everything else is absolutely awful
    The removal of Selene devasted scholar, same thing that's happened with summoner, the pets becoming almost identical things that just float about is the exact opposite of a pet class. The two fairies offered flexible playstyle

    Revival homogenisation and changes: NO we have had too much of it, otherwise crushnight basically says everything i wanted to

    Light speed: this is a core Ast ability, by removing this, you are removing the only mp positive trait Ast has. Its also a functionally unique ability
    Presence of mind: While WHM needs a nerf mp economy wise, scrapping this entirely is a bad idea as whm has several expensive mp abilities in short bursts
    Synergy: Another unique Ast ability that helps it heal 2 tanks, or tank and the dumb dps who was too stupid to leave the aoe

    Cure 3 revamp: it needs a slight mp cost nerf, but otherwise just saying it needs changes isnt enough so no.
    Medica: tricky, there's a case for and against removing it
    (11)

  6. #6
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Seems like someone wants to get roasted. First of all you are a level 80 dancer main commenting on a healer forum about healers on what they should or should not do like you actually know how to play our job. Just because you have a level 80 dancer you have no right to talk about healers
    Secondly, just because you made level 80 or have a low level healer, this is not my only character and I have played a healer since the beginning and won't be my last. You comment on how an 8 second cast time is plus an ability that has an even higher cooldown with a massive mana cost is better for the game than a 30 second off global cooldown rez with no mana cost when you only have 10000 mana. The problem is if people want to cheat or cheese 24 man content and not actually put any effort into getting it done, then perhaps they shouldn't be doing it. And if, you are doing an 8 man raid and people are dying multiple times, then those people shouldn't be doing the raid either. Then those people should not be in the raid either and take time to learn their role or job and take time to learn something in the first place. Did you think that SE made these 24 man raids so you can cheat your way or bug your way through by setting yourself up with 8 second cast time standing still and getting yourself killed in the meantime. With my suggestion, you have your resurrection spell and swiftcast merged and it is just the same if not better than it currently is in the game now. Does it make it easier, yes but it is annoying and awkward when you are in the middle of a rotation and you have to swiftcast rez which disrupts the flow of damage which is terrible game design. Most red mages and summoners find this very annoying and why a lot of them don't like doing it. You can ask any summoner since the beginning of this game, do you like rezzing people in the middle of a rotation? They will say no.
    (0)

  7. #7
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Reading your post gave me
    (9)
    Last edited by GrimGale; 06-23-2020 at 08:42 AM.

  8. #8
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Sedalia View Post
    Just because you have a level 80 dancer you have no right to talk about healers
    That's a huge nope right there.

    As to the OP I see some people have already picked at some things and I largely agree with them but I wonder how much you thought all of this through?

    I'm just asking because you've got things at the start of your post like a Cure III revamp but then nothing about that?

    I mean you're essentially leaving WHM with no AoE GCD heals beyond Rapture and Medica II which is... interesting. For periods of sustained damage I wonder how WHM could cope beyond banking lillies for a few Rapture in a row.

    Can't lie I kinda don't hate the whole idea behind your rez thing. I have people getting uppity all the time that I don't immediately stop what I'm doing and hardcast raise them so that would be kinda nice to not see anymore but it would also really kneecap progging a new fight which I see as ultimately what makes it untenable.
    (2)

  9. #9
    Player
    The_Rokuyari_Family's Avatar
    Join Date
    Jun 2020
    Posts
    3
    Character
    Mauci Rokuyari
    World
    Balmung
    Main Class
    Black Mage Lv 80

    This is a reply to Recon1o6

    First off, Do you know what else is also incredibly bad, it's the fact that you actually didn't read the person's post which is exceptionally rude. You're a Dragoon main which is known as constantly floor tanking majority of fights because they don't know how to properly use their jumps(Which is the truth!).

    Secondly, do you want to know what else is also awful? Someone commenting on the Scholar class who hasn't actually played them since SB and hasn't captured the idea of Salene and Eos that the only difference is that one is Orange and the other is Green. I don't see why having a glamour system for the fairies is a bad thing, it just means that you will have more colors than Orange, as far revival harmonization I don't think I need to comment on this any further because I think Sedalia has already roasted you enough. lol

    As far as Lightspeed, presence of mind and Synergy again maybe you should have read her post before posting an idiotic comment, you're not losing those abilities, she's saying that it should be role class spells meaning it should go for all healers and not just Astrologian, that's what Sedalia said in her post, you would understand that they're not being removed but rather than being a role spells for all the healers can use. I would explain to you on why should Medica's spells should be removed and have something like Cure 3 revamped and adding something like Cure 4 but I'm pretty sure anything that I type would just fly right through your head. I'm not trying to be mean or anything but Facts do not care about your feels.
    (0)

  10. #10
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sedalia View Post
    snip rant about me being Dnc having no right to talk about healers apparently
    Well nice try on the roasting but you know nothing of my experience.

    So i'll tell you;
    -started in patch 2.2 as lala smn
    -was smn but decided to try Sch out, fell in love with it and decided to main that for rest of ARR
    -after making my decision I was picked up by my 1st raid group who spent the next 5 days trying get my t5 kill we got it day 5 just before they gave up
    -in t6 I changed off lala as couldn't see mechanics
    -midway through t7 is when I finally leveld thm to level 26 for swiftcast (this is all to show how bad I was at the start)
    -after looking up many many sch tips which was way harder to do back then most was from talking in North Shroud, I got better to be treated like one of the raid group's best healers, I did the ABC rule to a tee all the while having to be the personal heal bot for our Drg in Final coil because without personal adlo Gigaflare would 1 shot them
    -HW reveals Astro I fall in love with concept
    -it releases to be a heafty underperformed job yet I performed perfectly fine in dungeons and Ravana Ex that people actually comment omg an Ast that knows how to play
    -Savage releases and Ast still way too below acceptable I level Sch and I main that until 3.2 where I go back to Ast for remainder of expansion
    -SB hits and the new raid group I was in was stressing me out as a healer that I decide to main brd but swap on Catastrophe to main nin
    -Nin was my main for SB
    -However I had to heal all of Deltascape, Sigmascape and 4/5 of Alphascape savage due to healer in group was having operations and we had to pug rather than find permanent replacement 9/10 the pug was a Dps so I healed. Pulling double duty in Alphascape as a sch on top.
    -Come ShB I hate healer changes and decided stick being Dps main I landed on Dnc
    -raid group disbanded before TEA but before we disbanded I used Ast/Whm for E1s, E2s, E3s (which can I say until black smokers was the biggest snoozefest of a fight as a healer), and E4s
    -This tier i'm full pugging and with being randoms everytime i'm going to put best foot forward 1st and that is Dnc.

    Am I as good healer as I was in ARR/HW (killed LL pre nerf,Midas)? not even remotely close but I have continuously used my healers since I 1st picked up Sch in ARR.

    If that gives me no right to speak on healers then majority of the community cannot speak on healers even current healer mains which does not bode well for your case.
    (9)

Page 1 of 5 1 2 3 ... LastLast