It's canon. The vast majority of side content in the game is canon. The lore books also actively detail and reference the NPC's involved in the relic quests and the weapons that are forged.As for the relic souls thing, idk , is it stated to be a canonical thing or just something a side questline deals in but is not referenced ever again thus could be construde as non canonical if someone wills it. For my character yes for others no sort of thing, or a this is always true no matter what scenerio.

White mage job a necromancer that is rlly depressingPalace of the dead has two necromancer boss fights, neither character is portrayed that well.
Edit: Well Edda is somewhat sympathetically portrayed but more because of what she's been through, not because of the necromancy. The necromancy is not treated well.
Also I seem to remember that the Shadows of Mhach minions say something about necromancy being a hangable crime.


I didn't know that white mages had the ability to turn decapitated heads into flying monsters





To healers, every other partymember is a flying, decapitated head monster. >w>
On to the actual job idea, here are my thoughts and questions:
-Blood Pact, Damnation, and Soul Power/Heal are good starting points.
-Does Pain just take a chunk of HP or does it lower your Maximum HP by 20%? If the former, it's kind of a pointless cost, seeing as you could just heal yourself. If the later, that's okay then. I would stick to the party boosting effect. Being able to lower the Vitality/HP of enemies would be broken or they would make bosses/trials/raids immune to it, making it useless.
-Soul Reaver doesn't need a healing effect if it's only going to be used near the end of a fight.
-You might want another way to gain Souls, seeing as the only way you have listed can only be used if an enemy target is at 15% or lower.
-What abilities does Soul Transfusion activate/light up? Also, with this last expansion, job resources are usually lost when you leave an area/instance, so killing an enemy to activate it before a raid fight probably isn't going to fly.
Last edited by Mimilu; 06-30-2020 at 12:03 AM.

I want a Necromancer more than anything in this game.
However, this does not appear to be much of a Necromancer at all. I'd call this a Blood Mage as even the OP puts it, over calling it a Necromancer.
Necromancy has an actual definition, which is dealing with the dead. There is very little (Nothing if you don't want to stretch) dealing with the dead, and those abilities wouldn't even be possible in the majority of boss fights.
I get where you're going with this, I wouldn't call it Necromancer though. And I'd love to see a healer/dps class come out, as I love unique classes that don't perfectly fit the "Holy trinity" mold.




Having a job deal with "the dead" like a necromancer sounds problematic in a worldsetting where death is irreversible and once something enters the lifestream it's just gone.
Sure, you have the Alchemist lv50 quest where someone brings their wives soul back from the dead, but that was before that lore was in stone.
You've got Xande "coming back from the dead," but it's not clear if that's what literally happened, they made a good clone and are just hiding the fact he's a clone, or if it wasn't an ascian masquerading as a resurrected Xande.
Honestly, it's more likely they'd take the shell of what a necromancer is and just have them work with voidlings instead (especially because censorship in China is really finnicky about representations of the dead and 14 wants to keep playing nice with that market).
And honestly, I'd prefer some kind of void mage over a necromancer. Gimme a job more representative of the lore and the setting.


Coincidentally, someone RPing as a Necromancer started talking to my character yesterday. Once they stated that they were a necromancer, things got very tense (as I believe they would, given the lore we have about it). He was told to leave before violence occurred, basically, and he did. I then got an OOC message thanking me for that reaction and that they've gotten many people that seem to be okay with him being a necromancer, which he and I both think shouldn't happen. So that was neat. I know it has nothing to do with adding a necromancer class, but having done that last night and then seeing this thread today, I just felt like sharing.![]()

This is exactly how I would think things would go in game. Lore wise the other classes that are being compared to necromancer are just looked down on because of things like calamities caused by the misuse of the job. Black Mage quest has a conjuror coming to terms with not all black mages are destruction hungry etc. That is a huge difference in them making someone that deals with the resurrection of corpses in a hero spotlight.Coincidentally, someone RPing as a Necromancer started talking to my character yesterday. Once they stated that they were a necromancer, things got very tense (as I believe they would, given the lore we have about it). He was told to leave before violence occurred, basically, and he did. I then got an OOC message thanking me for that reaction and that they've gotten many people that seem to be okay with him being a necromancer, which he and I both think shouldn't happen. So that was neat. I know it has nothing to do with adding a necromancer class, but having done that last night and then seeing this thread today, I just felt like sharing.


I don't think Dark Knight is related to any calamities, and they're considered to be heretical in Ishgard (at least by the openly-bigoted Temple Knights). Most of the other city-states seem to be blissfully unaware of what a Dark Knight even is, though I can't imagine they'd take too kindly to a job whose skills, much like Necromancer, involve desecration (Salted Earth), vampirism (Abyssal Drain and Souleater), turning oneself into the undead (Living Dead), and general practice of Dark-type magics normally wielded by Ascians.This is exactly how I would think things would go in game. Lore wise the other classes that are being compared to necromancer are just looked down on because of things like calamities caused by the misuse of the job. Black Mage quest has a conjuror coming to terms with not all black mages are destruction hungry etc. That is a huge difference in them making someone that deals with the resurrection of corpses in a hero spotlight.
But another point worth discussing is that Dark Knight has a specific and necessary role within Ishgardian society, much as Rogues do in Limsa and White Mages in Gridania. Part of the BLM storyline is trying to plead legitimacy for the study to a skeptical Thaumaturge's Guild in Ul'dah, not too far removed from other jobs like AST or BLU trying to do the same.
In the Physical DPS storyline in Shadowbringers, a character cracks a joke that implies Necromancers were a somewhat common practice in the First at one point; obviously we're missing the context of the severity, but there's enough ambiguity there for leeway.
So on the one hand, you could have the argument that you're trying to resurrect a dead art (no pun intended) that was lost after, say, the fall of Belah'dia or the elevation of Gelmorran society. Much like Summoner, most people will raise an eyebrow but kinda ignore it after a little explanation that it's not what they think and that you have the special approval of <insert Grand Company leader here> to test it.
And on the other hand, you have the plausibility that it's actually a legitimate practice in some areas, like the First or possibly even Ul'dah (since they still secretly keep the zombification powder once used at Sil'dih) -- perhaps by a group that works on laying Ashkin back to rest, for instance, or hunting criminals much like Dark Knights -- so long as you have the proper authorization and stick to strict rules, as with White Mages.

I feel like a class being frowned upon by a religion of city may be slightly different that something being so looked down upon by the rest of the world. On the first wasn't the line used in regards to necromancers as villains as well?
I do feel like people could go on and on about why they could or could not work in a game setting here, and never come to a conclusion. Could we eventually get them, sure, I feel like once they eventually run out of ideas I don't see why not. But I don't feel like it's that late in the game that they need to appease the western 15-35 male playerbase yet. Necromancy is usually kept out of eastern games, so I don't know if I would put money on them bringing it in for the WoL to be the hero through the main story on something that is so frowned upon in the open world. This is where I know you will argue the other jobs, but those jobs aren't even talked about in any form outside their own quests. It's not like they have a random npc out in the middle of lets say Costa Del Sol with some undying hatred for Warriors or Black Mages, where the disdain for Necromancy/Blood Magic can be found throughout the world.
Not to mention the hopes they would have to jump through for the Chinese servers.
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