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  1. #1
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82

    There should be separate aesthetic capes.

    Really.

    I love capes - I love wearing them (to, you know, cons and renaissance festivals and Halloween parties and such); I love characters who wear them. One of my great complaints about FFXIV is that there aren't more outfits that feature them. Yes, there are definitely a few notable exceptions, but the vast majority of 'flowing' garments in this game fall into one of three categories:
    • Skirts (dresses and kilts etc.).
    • Waist capes.
    • Coats.

    I know capes are perfectly possible because chest pieces like High Steel Scale Mail of Fending...



    ... have them, so it's not a technical hangup. Therefore, I'd like to see simple capes (not cloaks; not capes with huge neck wraps) become available to a wider array of glamours than the scant few chestpieces that feature them.

    "But Tera, what about clipping? Building something like that in at this stage in the game would require them to re-edit every chest piece dating back to ARR to allow for it."

    Actually, the answer to that is simple: prevent the display of capes for any chest that would suffer significant clipping issues. There are currently some pants/skirts that behave this way in the game right now - they simply will not display when paired with certain boots and/or tops. Capes could work the same way.

    "But new stats will mess everything up!"

    Make the cape slot statless and fully optional.

    "Capes will ruin my immersion."

    Prior to FFVII, nearly half of playable characters featured a cape. Capes are just a high fantasy staple. The fact that there aren't more of them in FFXIV jarring.

    Honestly, I don't see an argument against this (other than "their time should be better spent elsewhere," which is nonsense. FFXIV is basically a glamour simulator). Oh, and before you beat me to death with this trope, congratulations - I've acknowledged it. Move on.
    (5)
    Last edited by TeraRamis; 06-22-2020 at 10:36 AM.

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd also like to see more capes!
    (2)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    13,999
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I remember at the fan fest interview with the costume designer, they were talking about how they first worked out integrating capes into an outfit. From memory the models only have a set number of "bones" for animating movement, and capes work by essentially pinning the bottom edge to what would be the skirt hem of a dress or robe. Prior to working out that trick, they didn't think capes could be implemented at all.
    (3)

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Do you remember Thunderhead?

    But seriously, capes are cool but there are many other things that could use a new equipment slot. Unfortunately retroactively adding a slot seems to suffer from samilar array curses as WoW has had with the default backpack. It would be easier to repurpose an already existing one, the best candidate being the job crystal slot whenever SE gets around to getting rid of classes and just turning everything into jobs.
    (1)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,245
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The problem is, as well as the animation problem Iscah mentioned, they have to also ensure capes would not clip through certain body gear (and with miqo'te and hrothgar tails, and long hair) which would require a great deal of time and resources to be dedicated to. Gear would have to be designed specifically to ensure they do not, which is actually a very limiting factor to gear design. This is why we lost a visible waist gear/belt appearence in the changeover from FFXIV 1.0 to ARR - visible belts were stated as actually restricting unique body gear design as body gear had to be designed with belts in mind, hence it was the price that had to be paid for our greatly unique and varied gear design. And by extension, it means seperate capes will also never be added sadly for the same reason.

    Would I like seperate visible capes added? Of course I would. But sadly due to technical limitations that will never happen I'm afraid.

    Basically, you cannot have your cake and eat it too.
    (1)
    Last edited by Enkidoh; 06-22-2020 at 05:02 PM.

  6. #6
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    527
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 90
    This topic again.
    It's been discussed a lot.
    It's a limitation on how the character model is made.
    (0)

  7. #7
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    826
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Iscah View Post
    I remember at the fan fest interview with the costume designer, they were talking about how they first worked out integrating capes into an outfit. From memory the models only have a set number of "bones" for animating movement, and capes work by essentially pinning the bottom edge to what would be the skirt hem of a dress or robe. Prior to working out that trick, they didn't think capes could be implemented at all.
    This trick is exactly why I'm not really a fan of capes in this game. Or in any game other than Dark Souls 2 and 3, for that matter. Without proper physics, they always look uncanny in the way they're animated. Either they go down this route and have the capes stick to certain body parts like glue (cape-like sleeves have this issue, too), or they tend to have fixed animations that look even sillier once you've noticed (World of Warcraft does this, with its capes wagging in sync with your character's movement). And that's when they bother to implement any sort of motion to them at all. The original Dark Souls was somewhat notorious for its cardboard capes.

    But yeah, capes are seriously overrated all across the medium due to necessary limitations. I'd rather have a separate slot for facial accessories, like glasses.
    (1)

  8. #8
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,121
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Just want to once again bring up this awesome video of when Odin's armour had a cape.

    Looks way better with it, too. The adapted Crystal Tools for FFXIV actually does support cloth physics, including not having it pass through your character, though they took it out of the build for FFXIV.
    (0)
    Last edited by Esmoire; 06-22-2020 at 05:25 PM.

  9. #9
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    We should really have more capes, along the lines of the Shire fending one (which doesn't clip the tail) or the ones that are split midway down to avoid clipping
    In addition, the makai tank cape/cloak has something in it as its double layered
    Bone limitations seems a bit of a strange limitation to me, since we have an excess of billowing long skirts and robes yet stiffer armour that barely moves bone wise can't have the attached capes work?

    Clipping being a barrier isn't really an excuse given the sheer volume of it in this game

    What's wrong with using a toned down version of the physics from thordan on movement? Probably a fair bit engine wise


    tldr: Lets have more capes preferably ones that don't cut tailed races. Supposed limitations aren't as clear cut as they are made out to be given other billowing items already in the game.
    (0)
    Last edited by Recon1o6; 06-22-2020 at 08:13 PM.

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    13,999
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Bone limitations seems a bit of a strange limitation to me, since we have an excess of billowing long skirts and robes yet stiffer armour that barely moves bone wise can't have the attached capes work?
    From memory (and without any familiarity beyond what they said), it sounded like there are set bones for gear, regardless of what that gear is. There are bones for a billowing skirt built into the armour even if it doesn't have one, so you can attach a cape to that pre-existing point, but you can't add a new and separate set of bones for a cape to move freely. That was my understanding anyway.
    (2)

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