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  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97

    Assistance with Materia for WHM Main

    Since I don't know how much the Job boards are used here, I thought to make this post in the General section.

    Overall, I need some assistance with Materia for my WHM main. I am in the process of getting a full set of Augmented Facet gear at this time. I do not raid, but I may slowly dip my toes into doing the occasional Extreme primal in the future. I don't have any static group I am with, though I am in an FC and my husband mains as a Dancer.

    I know a lot of things in regard to healing comes with skill. Heck, I did Twinning last night and it was one heck of a ride. The group I had was amazing and patient with me, but I realized that I did have some trouble keeping the tank (GNB) alive. I don't really think I have mana issues, as I use Lucid Dreaming when I am ~ 7k mana.

    So what should I look for in regards to Materia?
    (0)

  2. #2
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
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    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    ilvl syncs in dungeons will derp with your materia anyway (it makes Grand cosmos feel absolutely atrocious as a healer compared to Anamnesis), but you basically want:

    Piety to comfort (if you're doing mostly group stuff, having whatever comes on your gear is probably going to be enough)> crit > det and DH on any places you cant meld crit/det and dont feel you need more piety.


    If you're having problems keeping a tank alive in Twinning, its probably not a meld problem. Its either a lack of gear/cooldowns on their end, or your end.
    (2)

  3. #3
    Player
    AngelCheese77's Avatar
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    Sep 2017
    Location
    Gridania
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    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Thanks for the info. I know part of Twinning was my first ever time there, but I did see some of those attacks make the tank's HP plummet pretty fast. But as anything I gotta learn!

    EDIT: Is there a cap of any kind on the stats? Like after, say, 1k in something you get diminishing or no returns to what it affects? I don't want to load up on something if it stops helping a stat.
    (0)
    Last edited by AngelCheese77; 06-22-2020 at 04:15 AM.

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by AngelCheese77 View Post
    EDIT: Is there a cap of any kind on the stats? Like after, say, 1k in something you get diminishing or no returns to what it affects? I don't want to load up on something if it stops helping a stat.
    Not really, no.
    In theory, once you have enough Direct Hit to have a 100% chance of doing a Direct Hit then there is no point in getting more DH - but there currently is no way of getting that much DH and probably never will be.
    (0)

  5. #5
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    There are no diminished returns on substats, but there are tiers and scaling differences.

    For example, if a stat tier is every 50 points, You will broadly get the same benefit from 220 points in a stat as you would 249 points in a stat. You can easily see this with SkS stat, but it works for all of them. As someone told me, think of it this way: The game rounds down for stat tiers. Then as others like Barraind posted, certain stats scale better. So the more you have the better bang for your buck you get. A noted trend is that at the beginning of an xPac, DH is a better stat to meld for (at least for tanks and DPS generally - cant say for healers) simply because you wont reach the 'crit threshhold', or the point where Crit scales better than DH. That usually comes a bit later when gear has better natural values of it.

    I recommend you go join the Balance Discord though. they got guides and what not for every class, as well as people who are on usually who can answer any questions and help you out. It's a bit more responsive than the forums. It's a good resource if your looking to work on your game play. Just be open minded and humble and people will generally be cool.
    (0)

  6. #6
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Melichoir View Post
    There are no diminished returns on substats, but there are tiers and scaling differences.

    For example, if a stat tier is every 50 points, You will broadly get the same benefit from 220 points in a stat as you would 249 points in a stat. You can easily see this with SkS stat, but it works for all of them. As someone told me, think of it this way: The game rounds down for stat tiers. Then as others like Barraind posted, certain stats scale better. So the more you have the better bang for your buck you get. A noted trend is that at the beginning of an xPac, DH is a better stat to meld for (at least for tanks and DPS generally - cant say for healers) simply because you wont reach the 'crit threshhold', or the point where Crit scales better than DH. That usually comes a bit later when gear has better natural values of it.

    I recommend you go join the Balance Discord though. they got guides and what not for every class, as well as people who are on usually who can answer any questions and help you out. It's a bit more responsive than the forums. It's a good resource if your looking to work on your game play. Just be open minded and humble and people will generally be cool.
    I'll search for that Discord since it doesn't seem to be an open on I can find .. hm. Thanks for the info!
    (0)

  7. #7
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    In truth, when I looked up gear from Eulmore, I saw posts about that specifically. That and my husband told me about it since someone made him a set to then use tomes on. Eh, I guess part of me also wants the best I can get outside of raiding as a safety net.
    Neo-Ishgardian gear (specifically the HQ variants) is the best crafted gear you can get right now; Facet gear is the previous crafted tier. Basically, it goes (more or less):
    1. i450 gear = Facet gear (crafted) or Edengate gear (obtained from the normal mode of the first four Eden raids)
    2. i460 gear = Augmented Facet gear (upgraded from crafted) or YoRHa gear (dropped in Copied Factory) or Deepshadow (bought with tomes of Phantasmagoria)
    3. i470 gear = Augmented Deepshadow (upgraded from Deepshadow) or Edengrace gear (obtained in savage mode of the first four Eden raids)
    4. i480 gear = Neo-Ishgardian gear (crafted) or Edencall gear (obtained in normal mode of the second four Eden raids) or Idealized gear (obtained in the Extreme mode of Memoria Misera)
    5. i485 weapon = beginning stage of the Resistance Weapon relic weapon.
    6. i490 gear = Crystarium Gear (bought with tomes of Allegory)
    7. i500 gear = Augmented Crystarium Gear (upgraded from Crystarium gear) or Edenchoir gear (obtained in savage mode of the second four Eden raids)

    Up to i470 was from the previous tier; when the second set of Eden raids dropped, that's when we got i480/i490/i500 gear. I'm guessing the guide you found was from before then, where Augmented Facet was the best you could get outside of the i470 raid gear.

    I'd expect we'll see another option for i490 (gear dropped in the next YoRHa alliance raid, probably) in 5.3. When the final set of Eden raids comes out, there'll be another set of gear stacked on top of the i500 stuff. So right now, the i480 Neo-Ishgardian gear is the best crafted stuff you can get, and the Crystarium Gear is the best tome-based purchase (though the Crystarium weapon requires drops from the Eden raids to get, presently). If you aren't into the idea of raiding to climb the gear ladder, Neo-Ishgardian will do you fine right now.

    So short of "the Facet gear is the option I can afford", there's no reason to go for Augmented Facet over Neo-Ishgardian at this point if you have the option. And you can pick up an i485 relic weapon more or less for free (well, for doing a solo instance for the first one), which will be slightly better than the Neo-Ishgardian weapon.

    Quote Originally Posted by AngelCheese77 View Post
    Well was my first time there, and I do know I panicked a little. I don't know much about GNB, but their HP plummeted real fast after 1 or 2 hits. I have been told numerous times that materia only matters in end game (Lvl 80 right now), so I have been in the mind that it is needed to handle the mechanics of the harder dungeons.
    Materia isn't really necessary for the endgame dungeons, but it doesn't hurt. And it can give you more breathing room if you're finding yourself pressed more than you're comfortable with.

    Quote Originally Posted by AngelCheese77 View Post
    I've learned over the times that overhealing is just as bad as underhealing. I normally start with a Medica II, then after the tank gets aggro, I slap a Regen on them and the shielding thingie. But that first boss in Twinning .. JFC, I dunno if it was because of such a small arena or something else.
    Everyone's got their own approach! For trash pulls I tend to throw Divine Benison ('the shielding thingie') on the tank as they pull the first set, then drop Regen on them after they settle in with their final set of mobs. If they're a little squishier than I'd like, I drop Asylum or pop Temperance fairly quickly, but otherwise I'll just start spamming Holy; that will keep the mobs stunned for a while (and stunned mobs are mobs that aren't damaging the tank) and wait on Asylum or Temperance until the mobs are no longer able to be stunned.

    And the Twinning has a couple of unpleasant trash pulls anyway. (Looking at you, Mark CXLIV Thermocoil Boilbusters. You and your overlapping donut AoEs are the worst-behaved coffee machines ever. I liked your distant Mark XIV ancestor, but you? Not so much.)

    Quote Originally Posted by AngelCheese77 View Post
    Oh I'm sure my healing rotation isn't optimal, and I do get a bit anxious when healing when stressed, but I LOVE healing more than the other classes. Not sure why. I've never felt bored as a WHM, and saving a group with a well timed healer LB3 gives me fuzzies.
    Oh, it's not about 'optimal'; outside of raids, 'optimal' is just overkill. It's more about finding the strategy that's most comfortable for you. For me, that's mitigating when I can and generally ensuring I don't have to heal as much in the first place. That might be a strategy that works better for you. But I also know non-raid healers who find they prefer to react in the heat of the moment because trying to plan ahead stresses them out more. My point was just that experimenting with different approaches to find what works best for you might make more of a difference than just materia does.

    I feel you on the healing thing, though. I DPS and tank as well, but in my heart I'm always a healer. I started out as a CNJ when I started the game, and as much as I love AST as well, I will remain a WHM main in my heart until the day the game shuts down or I'm hit by a bus.

    Quote Originally Posted by AngelCheese77 View Post
    I'll search for that Discord since it doesn't seem to be an open on I can find .. hm. Thanks for the info!
    The Balance website is... not really up to date, but the Discord link is there on the front page, or you can just join directly.

    Hopefully this all helps a little?
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #8
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    There are some spots in the Twinning where you really want to have some good synergy between the healer and the tank. It is very easy to get in over your head or have things go bad super fast due to timing issues with the use of cool downs.

    The second pull after the first boss is the hardest and usually needs the use of an invulnerability ability to help things go smoothly. Coordinate with the GNB so they can save their boilde for the end and then use bene before it drops.

    I also keep as close as possible To the tank on the pull and when they stop, I have a swiftcast holy go off ASAP to stun the monsters. Heal in between if needed and then do two to three more holy casts. Heal / dps as needed after that. Properly timed holy usage is like a 12 second invuln for the group. But if your late on it’s timing, things get ugly fast so use holy with care!
    (2)

  9. #9
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    EDIT: Is there a cap of any kind on the stats? Like after, say, 1k in something you get diminishing or no returns to what it affects? I don't want to load up on something if it stops helping a stat.
    Every stat in 14 has linear scaling in terms of what it adds. There is no diminishing returns in that aspect. Every 6 dhit gives you a .1% chance to dhit (24 per .1% dps increase). Every 25 det gives you .1% damage/heal increase. Every 16 crit gives you a .1% chance to crit and .1% increased crit damage. Some stats scale better because of this, namely crit, since it gives both crit and crit damage (theres a BIG reason this is usually decoupled in games where you can impact both).

    That is not to say there arent suggested breakpoints, with skill speed usually being the king for that. Most classes have an optimal skillspeed range that gives you no practical benefit, or significantly less than any other stat, for having more. Piety is similar to this for healers.

    By the end of an expansion, crit ends up overtaking almost everything for almost everyone, and you're mostly looking at hit vs det for secondary stats, as even the classes who get the most out of speed (excepting black mages who "can" stack speed and have something like 5 different openers based on their speed stat) dont want more than ~1200, which is easily doable in 4 pieces of gear, or possibly 3 and 1-2 melds, and will be even easier in 5.3.
    (2)

  10. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    For WhM I'd definitely recommend melding 0 Piety. Any you have naturally on your gear is plenty. If you use Lucid on cd, Thin Air frequently and prioritize lily heals you'll almost never run out of mana and this is a good habit to learn early on.
    (7)

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