Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    990
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94

    Assistance with Materia for WHM Main

    Since I don't know how much the Job boards are used here, I thought to make this post in the General section.

    Overall, I need some assistance with Materia for my WHM main. I am in the process of getting a full set of Augmented Facet gear at this time. I do not raid, but I may slowly dip my toes into doing the occasional Extreme primal in the future. I don't have any static group I am with, though I am in an FC and my husband mains as a Dancer.

    I know a lot of things in regard to healing comes with skill. Heck, I did Twinning last night and it was one heck of a ride. The group I had was amazing and patient with me, but I realized that I did have some trouble keeping the tank (GNB) alive. I don't really think I have mana issues, as I use Lucid Dreaming when I am ~ 7k mana.

    So what should I look for in regards to Materia?
    (0)

  2. #2
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    ilvl syncs in dungeons will derp with your materia anyway (it makes Grand cosmos feel absolutely atrocious as a healer compared to Anamnesis), but you basically want:

    Piety to comfort (if you're doing mostly group stuff, having whatever comes on your gear is probably going to be enough)> crit > det and DH on any places you cant meld crit/det and dont feel you need more piety.


    If you're having problems keeping a tank alive in Twinning, its probably not a meld problem. Its either a lack of gear/cooldowns on their end, or your end.
    (2)

  3. #3
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    990
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94
    Thanks for the info. I know part of Twinning was my first ever time there, but I did see some of those attacks make the tank's HP plummet pretty fast. But as anything I gotta learn!

    EDIT: Is there a cap of any kind on the stats? Like after, say, 1k in something you get diminishing or no returns to what it affects? I don't want to load up on something if it stops helping a stat.
    (0)
    Last edited by AngelCheese77; 06-22-2020 at 04:15 AM.

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by AngelCheese77 View Post
    EDIT: Is there a cap of any kind on the stats? Like after, say, 1k in something you get diminishing or no returns to what it affects? I don't want to load up on something if it stops helping a stat.
    Not really, no.
    In theory, once you have enough Direct Hit to have a 100% chance of doing a Direct Hit then there is no point in getting more DH - but there currently is no way of getting that much DH and probably never will be.
    (0)

  5. #5
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,399
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    There are some spots in the Twinning where you really want to have some good synergy between the healer and the tank. It is very easy to get in over your head or have things go bad super fast due to timing issues with the use of cool downs.

    The second pull after the first boss is the hardest and usually needs the use of an invulnerability ability to help things go smoothly. Coordinate with the GNB so they can save their boilde for the end and then use bene before it drops.

    I also keep as close as possible To the tank on the pull and when they stop, I have a swiftcast holy go off ASAP to stun the monsters. Heal in between if needed and then do two to three more holy casts. Heal / dps as needed after that. Properly timed holy usage is like a 12 second invuln for the group. But if your late on it’s timing, things get ugly fast so use holy with care!
    (2)

  6. #6
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    EDIT: Is there a cap of any kind on the stats? Like after, say, 1k in something you get diminishing or no returns to what it affects? I don't want to load up on something if it stops helping a stat.
    Every stat in 14 has linear scaling in terms of what it adds. There is no diminishing returns in that aspect. Every 6 dhit gives you a .1% chance to dhit (24 per .1% dps increase). Every 25 det gives you .1% damage/heal increase. Every 16 crit gives you a .1% chance to crit and .1% increased crit damage. Some stats scale better because of this, namely crit, since it gives both crit and crit damage (theres a BIG reason this is usually decoupled in games where you can impact both).

    That is not to say there arent suggested breakpoints, with skill speed usually being the king for that. Most classes have an optimal skillspeed range that gives you no practical benefit, or significantly less than any other stat, for having more. Piety is similar to this for healers.

    By the end of an expansion, crit ends up overtaking almost everything for almost everyone, and you're mostly looking at hit vs det for secondary stats, as even the classes who get the most out of speed (excepting black mages who "can" stack speed and have something like 5 different openers based on their speed stat) dont want more than ~1200, which is easily doable in 4 pieces of gear, or possibly 3 and 1-2 melds, and will be even easier in 5.3.
    (2)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    For WhM I'd definitely recommend melding 0 Piety. Any you have naturally on your gear is plenty. If you use Lucid on cd, Thin Air frequently and prioritize lily heals you'll almost never run out of mana and this is a good habit to learn early on.
    (7)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I would go for spell speed all the way.
    (1)

  9. #9
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    990
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94
    So I found a Reddit topic from about 11 months ago that talks about DH only affecting DPS. Would I need that as a mainly grouping/solo WHM?

    Was thinking to do Crit>Det>DH>Spell Speed by taking @Liam_Harper's advice as well (in regards to skipping Piety)
    (1)

  10. #10
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,904
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I priortize personally Det>Crit>DH
    (0)

Page 1 of 3 1 2 3 LastLast