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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Job Idea: Medic (Healer)

    *Please note, this was designed purely for fun and I do NOT expect SE to implement it in any way, shape, or form.*

    Medic (MED)
    Fast Burst Healer with Delayed Heals and some Stance-Dancing
    Weapon: Hand Cannon
    Attack Type: Blunt, long range
    Armor: Physical Ranged
    Limit Break: Magnum Opus (Healer)
    Role Abilities: Healer
    Important Stats: Dexterity for Damage and Healing, MP for Healing cost
    Inspiration: Cannoneer from V and Tactics A2, Chemist from V and Tactics, Alchemist from X-2, IRL Alchemy terms



    TL;DR version
    Chemists with item-launching hand cannons.
    Basic heals and damage are instant but require the user to load different cannonshells to use. 2 Shells can also be mixed via certain Abilities to make different effects.
    Place healing bomb effects called Burst Heals on partymembers that you can manually set via abilites, let the timer run out, or when the affected goes down to 60% HP or less.
    Has a stance Ability that changes several Weaponskills and offensive Abilities into healing Spells and Abilities.

    Special Mechanics
    Shells
    Using special Shells as ammunition, Medics can change the properties of their Blast Mortar and Scatterburst skills and as a cost for Mix.
    Potion Shells have healing properties, Grenade Shells have destructive properties, Ether Shells have supportive properties.
    Shells have 1 second cast times. Potion and Grenade Shells have 1 second cooldowns, while Ether Shell has a 60 second cooldown.

    Mix Effects
    Potion Shell + Potion Shell: X-Potion Shell: Heal a selected target. Potency of 700.
    Potion Shell + Ether Shell: Toxic Shell: Damage a selected target over 33 seconds. Potency of 40.
    Potion Shell + Grenade Shell: Lifewater Shell: Place a Regen-like effect on all partymembers with in 15 yalms of the user for 24 seconds. Potency of 100.
    Ether Shell + Ether Shell: Shelter Shell: Decrease Magical Damage all partymembers with in 15 yalms of the user receive by 10% for 15 seconds.
    Ether Shell + Grenade Shell: Protection Shell: Decrease Physical Damage all partymembers with in 15 yalms of the user receive by 10% for 15 seconds.
    Grenade Shell + Grenade Shell: Pineapple Shell: Damage a selected target and all enemies with in 5 yalms. Potency of 300.

    Modern Medicine
    Using the ability Modern Medicine, Medics can turn several of their Weaponskills and offensive Abilities into healing Spells and Abilities.

    Affected Skills
    Apex Blast: Turns into a basic oGCD, single-target heal.
    Frag Grenade Shell: Turns into a basic oGCD, AoE heal.
    Prime: Grants the user a buff that changes depending on if Modern Medicine is on or not.
    Sunburst: Turns into a spell that places a Burst Heal effect on a targeted partymember.
    Virtue Multiplication: Grants the party a buff that changes depending on if Modern Medicine is on or not.

    Burst Heal
    Medics can place delayed healing effects called Burst Heals on their patients.
    A target can only have 1 Burst Heal effect on them at a time, with stronger ones overwriting weaker ones.
    Burst Heal effects go off when the target's HP gets to 60% or lower, when the effect's timer ends, or uses an ability that ends the timer.

    Special Gauge(s): Mixing Table
    Shows what Shell the user currently has in their cannon, what Shell they have stored via Stash, what effect the two shells will produce via Mix, and if Modern Medicine is turned on/off.

    Skills

    Shells
    -Ether Shell: GCD Ability. Loads a shell into the user's cannon with supportive properties. 1 second cast time. 30 second cooldown.
    -Grenade Shell: GCD Ability. Loads a shell into the user's cannon with destructive properties. 1 second cast time. 1 second cooldown
    -Potion Shell: GCD Ability. Loads a shell into the user's cannon with healing properties. 1 second cast time. 1 second cooldown.

    Skills that use Shells
    -Blast Mortar: GCD Weaponskill. Launches the shell loaded in the user's cannon, with the effect changing depending on the shell. Instant cast time. 2.5 second cooldown.
    Ether Shell: oGCD Ability. Restore 500 MP to a selected partymember.
    Grenade Shell: GCD Weaponskill. Damage a selected target. Potency of 140.
    Potion Shell: GCD Spell. Heal a selected target. Potency of 400.
    -Scatterburst: GCD Weaponskill. Launches a volley using the shell loaded in the user's cannon, with the effect changing depending on the shell. Instant cast time. 2.5 second cooldown.
    Ether Shell: oGCD Ability. Place a Burst Heal effect on all partymembers within 15 yalms of the user for 15 seconds. Potency of 450.
    Grenade Shell: GCD Weaponskill. Damage all enemies with in 5 yalms of the user. Potency of 140.
    Potion Shell: GCD Spell. Heal all partymembers with in 15 yalms of the user. Potency of 300.
    -Chemist: oGCD Ability. Allows the user to select 2 Shells (regardless of cooldown) and preforms their Mix effect. Instant cast time. 200 second cooldown.
    -Dispensary: oGCD Ability. Automatically loads the next shell the user uses 3 times (Effect Duration: 15 seconds). Effect ends early if the user uses a different shell. Instant cast time. 90 second cooldown.
    -Mix: oGCD Ability. Can only be used if the user has both a shell loaded in their cannon and stored via Stash and uses them up. Produces an effect that changes depending on what 2 shells where used. Instant cast time. 120 second cooldown.
    -Stash: oGCD Ability. When first used, allows the user to store their next Ether, Grenade, or Potion Shell. Once a shell is stored, press again to load the stored shell into the user's cannon. Instant cast time. 15 second cooldown.

    Healing Skills
    -Burst Projection: oGCD Ability. Forces the timer on all Burst Heal effects the user has placed to end. Instant cast time. 1 second cooldown.
    -Modern Medicine: oGCD Ability. Stance. Changes several of the user's Weaponskills and Offensive Abilities into Healing/Supportive Spells and Abilities. Instant cast time. 1 second cooldown.
    -Physician: oGCD Ability. Decrease damage a selected partymember receives by 10% for 15 seconds. Additionally, places a Burst Heal effect on the target for 15 seconds. Potency of 400. Instant cast time. 60 second cooldown.
    -Smelling Salt: oGCD Ability. Resurrect a fallen target into a weakened state. Instant cast time. 30 second cooldown.
    -Vitality Burst: oGCD Ability. Forces the timer on all Burst Heal effects the user has placed to end and double the amount of HP healed. Instant cast time. 90 second cooldown.

    Offensive Skills
    -Alkahest Shell: GCD Weaponskill. Damage a selected target. Additionally, deals damage over 30 seconds. Potency fo 30 for both the initial hit and Damage-over-time. Instant cast time. 2.5 second cooldown.
    -Sunburst: GCD Weaponskill. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
    Combo: Blast Mortar > Sunbrust: Potency of 200.
    + Modern Medicine: GCD Spell. Place a Burst Heal effect on the selected target for 15 seconds. Potency of 600.
    -Apex Blast: oGCD Ability. Damage a selected target. Potency of 200. Instant cast time. 30 second cooldown
    + Modern Medicine: Heal a selected target. Potency of 500.
    -Frag Grenade Shell: oGCD Ability. Damage all enemies with in 8 yalms of the user. Potency of 200. Instant cast time. 30 second cooldown
    + Modern Medicine: Heal all partymembers with 15 yalms of the user. Potency of 200.
    -Tallboy: oGCD Ability. Damage all enemies with in 8 yalms of the user. Then heal all partymembers with in 15 yalms equal to the highest amount of damage done (includes Critical and/or Direct hits). Potency of 400. Instant cast time. 120 second cooldown

    Other Skills
    -Evasive Blast: oGCD Ability. Propels the user 7 yalms in the next direction they input (Effect Duration: 5 seconds). Instant cast time. 30 second cooldown.
    -Prime: oGCD Ability. 21 seconds, grant the user an effect that changes depending on if they have Modern Medicine activated. Instant cast time. 120 second cooldown.
    Modern Medicine Off: Increase the affected's Direct Hit rate by 5%.
    Modern Medicine On: Increase the affected's Healing Magic Potency by 15%.
    -Safeguarding Burst: oGCD Ability. Replaces all Burst Heal effects the user has placed with a barrier that will absorb damage equal to 120% of the amount that would have been healed. Instant cast time. 90 second cooldown.
    -Virtue Multiplication: oGCD Ability. For 15 seconds, grant all partymembers with in 15 yalms of the user an effect that changes depending on if they have Modern Medicine activated. Instant cast time. 120 second cooldown.
    Modern Medicine Off: Increase Damage done by the affected by 2%.
    Modern Medicine On: Decrease Damage done onto the affected by 5%.

    Skill Levels
    1. Blast Mortar
    1. Grenade Shell
    2. Potion Shell
    4. Alkahest Shell
    10. Scatterburst
    12. Smelling Salt
    21. Evasive Blast
    30. Ether Shell
    30. Stash
    35. Sunburst
    40. Dispensary
    50. Mix
    50. Burst Projection
    52. Apex Blast
    56. Modern Medicine
    60. Vitality Burst
    64. Frag Grenade Shell
    66. Prime
    70. Virtue Multiplication
    72. Physician
    74. Safeguarding Burst
    76. Tallboy
    80. Chemist
    (3)
    Last edited by Mimilu; 08-08-2020 at 10:18 PM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Design Notes:
    When making this idea, I wanted to make a healer that felt quick and action-packed. A Healer that Derplander could play as during an expansion trailer!
    I also wanted a healer that felt gruffer and less delicate then our current ones.
    I went with Physical-Ranged Gear versus the tradition Healing gear because I felt it fit the job better, thematically.
    (0)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I like the job fantasy for this, it's different from most 'Chemist' ideas, more 'edgy' I guess.

    A few issues though:

    Not sure how the stance change turning DPS skills into healing spells would work in practice. It sounds quirky, but I can see various cases of people fumbling their stances and failing to heal when needed. It's basically the old Cleric stance taken to the extreme.
    It could work for a couple of select oGCD abilities, kinda like how Earthly Star is a healing/dps skill at once, you could have a couple of oGCD's that can be one or the other depending on stance, but not the core healing kit.

    Instead, I'd say the Stash/Mix should be a GCD. Perhaps using a Shell does nothing on it's own, just adds the effect to the gauge, then you can use the 'Use/Mix' GCD ability to either use the single shell or mix two together and use the combined effect instead. You're then weaving your Shells to fuel your GCD heal.
    This way, Use/Mix becomes your 'advanced heal' option, akin to Aspected Benefic and Aspected Helios combined.

    Finally, they've gutted our ability to regenerate other peoples MP, so that's not likely to happen. You could replace that with either a Regen or Shield effect.
    (2)
    Last edited by Seraphor; 06-22-2020 at 12:58 AM.

  4. #4
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Seraphor View Post
    Not sure how the stance change turning DPS skills into healing spells would work in practice. It sounds quirky, but I can see various cases of people fumbling their stances and failing to heal when needed. It's basically the old Cleric stance taken to the extreme.

    Instead, I'd say the Stash/Mix should be a GCD. Perhaps using a Shell does nothing on it's own, just adds the effect to the gauge, then you can use the 'Use/Mix' GCD ability to either use the single shell or mix two together and use the combined effect instead. You're then weaving your Shells to fuel your GCD heal.
    I was actually sitting on this job design for a week because I kept going back and forth between making the stance-dancing or mixing the main, GCD healing mechanic. >w>()
    I ultimately went with the stance because I thought remembering all the mixing combos might be hard for newbies versus just turning a stance on and off.
    (0)

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    So...I reworked the whole job based on my second design and Seraphor's suggestions. >//w//> ()
    Enjoy.
    (1)

  6. #6
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    If Bajsaljen busts out a clunky gun in 5.35 I'm gonna lose it and be so happy
    (0)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    A magitek style healer is what I've been wanting.

    Don't know if anyone played SWTOR but there was a class called an Operative that healed using medical drones and injection darts. If we go to Garlemald, they could make something like that and fit the OP's idea.
    (1)

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