Okay I'm feeling like the Devil's advocate today and want to entertain the idea of removing (or tweaking so that they only work on the user) all the supportive skills form DPS and Tanks and having them be the domain of healers. As well as the side effects that this would entail.
I'm mainly looking at skills that (can) buff teammates and skills that can heal and res teammates. CC abilities and damage self buffs will be spared.
I might be missing a few...
- Phys Ranged DPS: the changes will have the most apparent effects on them due to the whole "support tax" thing occurs mostly with them (though I think the real reason is due to mobility). The removal of the following would coincide with a potency increase for BRD and DNC.
- Role-wise: Peloton (movement speed increase outside combat)
- MCH: Tactician (an AoE defense buff with clones across the role).
- DNC: Shield Samba (See Tactician). Curing Waltz (Aoe Heal). Devilment (Crit buff). Dance Partner (which enables most of the skills o affect teammates, Devilment in particular). As well as the finish and Esprit buffs
- BRD: Wanderer's Minuit, Army's Paeon, Mages Ballad (all songs that increase the party's DPS), Warden's Paean (debuff remover), Battle Voice (Crit buff) and Nature's Minne (Healing buff)
- Caster DPS: BLM is unaffected because they lost their only support skills by now. But RDM and SNM will suffer a few losses
- SNM: Physick, Resserection
- RDM: Vercure, Verraise, Embolden (Melee dps buff)
- Melee DPS: A few do have the utility skills where the aim of the thread is to cull and grant to healers. NIN and SAM are in
- MNK: Mantra (Healing buff), Brotherhood (AOE damage buff)
- DRG: Battle Litany (crit buff), Dragon Sight, (buff a specific teammate).
- Tanks: A few of hem have curative skills for survivability reasons, however somefot hose can be used on allies....
- PLD: Clemency (Cure clone), Divine Veil, Cover, Intervention, and maybe Passage of arms (AOE damage mitigation)
- WAR: Shake it Off (similar to Passage), Nasciant Flash (a form of healingfor target party member)
- DRK: Dark Missionary (similar as Passage)
- GNB: Aurora (Regen oGCD)
Anyway I think if most of these were taken from the current owners and given to healers it would have a few effects.
However as I'm playing devil's advocate I expect and desire there to be counterarguments to the idea of Healers stealing the support tools of the DPS and Tanks, so please express them in this thread. (corrections of any misconceptions in my post would also be appreciated)
- Less downtime, as healers would be placed in a buffer role overall
- AST might get some sense of Flavor back to its cards, albeit in DNC's expense, and it would still have a lot of homogeneity to work on.
- Ranged DPS would not have their DPS be hindered by having support tools, so they can be closer to Selfish DPS like SAM and BLM
- However it would enforce a larger dependency on the healer as SNM and RDM can no longer be the lifeline for the lifelines. Meaning that is all healer kick the bucket, the rest of the party are on a time limit to end the boss quickly or wipe.