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  1. #1
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Eloah View Post
    I didn't say the potencies were constant, I called them a base with a constant buff. That's why I said they were a bit different. BLM's are usually under a constant buff, both from their stance and Enochian.
    You said that in the first part of your post, yes, and I didn't disagree with that.

    What I was talking about was when you then veered off into a second statement: "But unlike the pets, since the buff is a constant it becomes irrelevant in the long run, similar to Dragoon's buff." Having potency constancy and thus also being irrelevant in the long run is not unlike pets. They are very much constant. Even more so than Astral Fire since there's no way for bad gameplay to result in the loss of any potency.

    I think this is maybe a case of poor grammar resulting in saying something you didn't mean? I.e. without the phrase "but unlike the pets" it just becomes a continuation of your first statement on the buff itself rather than a second statement comparing constancy of Astral Fire buff and pet potencies.

    All that said, this difference of buff vs. base potency is still not the main difference between the two. It's that the potency of pet abilities is actually correct, but the output is based off the pet stats and only indirectly off of the character stats.
    (0)
    Last edited by Mhaeric; 06-22-2020 at 08:20 PM.

  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Is it that the pets have lower stats or is it because the master has Maim and Mend II, which increases healing and damage by 30%?
    This was my initial thought as well. These traits theoretically shouldn't carry over to the pet in the same way that self-buffs technically shouldn't. However, with an admittedly small sample size, it appears as though Devotion increases the pet's damage (both auto attacks and egi-assaults) by 4.25%. This is exactly 85% of Devotion's 5% increase. So, if my results are indeed worth their salt, then the Maim & Mend traits should also be carrying over to pet damage/actions.

    It really seems like egi damage is a direct 85% of whatever the SMN's damage is, including any buffs or traits that would increase the SMN's.

    Consistency is key though. I would 100% appreciate accurate tooltips to show that Crimson Cyclone and Flaming Crush are 212 potency instead of the listed 250. The tooltips could lead you to believe your egi would deal the same 10k damage that you could with a 250 potency ability but it only actually deals 8.5k. That's a notable difference.

    However, I would also appreciate egi's going away and transitioning to a 100% uptime of cycled demis - 3 for AoE, 3 for ST, and 3 for buff/solo. Give us Emerald/Ruby/Topaz carbuncles to initialize our demi path out of combat (or to change mid-combat) and have them function the same as a demi would as opposed to how they do now. Basically they would be stances and have their buttons change to their respective demi's to prevent button bloat.
    • Emerald Carbuncle active (AoE): Demi-Garuda > Demi-Shiva > (Trance into Demi-Bahamut) > Demi-Garuda.
    • Ruby Carbuncle active (ST): Demi-Ifrit > Demi-Ramuh > (Trance into Demi-Phoenix) > Demi-Ifrit.
    • Topaz Carbuncle active (Solo/Buff): Demi-Titan > Demi-Leviathan > (Trance into Demi-Alexander) >Demi-titan.

    I'd kind of like a FFVII spin to the trances, too, where as we level up perhaps their appearances change a bit - like how there were several Bahamuts (Bahamut, Neo Bahamut, Bahamut ZERO). Second Coil Savage in Japanese actually refers to it as Type-0 so it wouldn't be unprecedented.
    (2)
    Last edited by MartaDemireux; 06-21-2020 at 04:51 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #3
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    While they are at it, give me control of the Farie again so I can dual cast heals.
    The AI is to slow
    (0)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    For what it's worth as a heads up, potency displaying as something different in tooltip from the actual potency is fairly common and definitely not limited to just pet actions. None of the BLM fire spells display the actual potency for example. They at least have a tooltip for astral fire that says fire spell potency is increased, which is a step up from pet potencies, but it still says nothing about by how much it gets increased.
    (5)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mhaeric View Post
    For what it's worth as a heads up, potency displaying as something different in tooltip from the actual potency is fairly common and definitely not limited to just pet actions. None of the BLM fire spells display the actual potency for example. They at least have a tooltip for astral fire that says fire spell potency is increased, which is a step up from pet potencies, but it still says nothing about by how much it gets increased.
    That's a bit different since, unlike the pet potencies, the BLM potencies, specifically for fire spells but also for their other spells, are a base, with an added multiplier that just happens to be consistent (stance and enochian). But unlike the pets, since the buff is a constant it becomes irrelevant in the long run, similar to Dragoon's buff. Now I'm not saying the tool tips couldn't be a bit more accurate, but it's not entirely the same thing as the pet potencies.
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alexa'vdreias
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mhaeric View Post
    For what it's worth as a heads up, potency displaying as something different in tooltip from the actual potency is fairly common and definitely not limited to just pet actions. None of the BLM fire spells display the actual potency for example. They at least have a tooltip for astral fire that says fire spell potency is increased, which is a step up from pet potencies, but it still says nothing about by how much it gets increased.
    I believe it's like this:
    When in
    Astral Fire I 140% fire, 90% ice
    Astral Fire II 160% fire, 80% ice
    Astral Fire III 180% fire, 70% ice

    Umbral Ice I 90% fire, 100% ice
    Umbral Ice II 80% fire, 100% ice
    Umbral Ice III 70% fire, 100% ice
    (0)

  7. #7
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Lethros View Post
    I believe it's like this:
    When in
    Astral Fire I 140% fire, 90% ice
    Astral Fire II 160% fire, 80% ice
    Astral Fire III 180% fire, 70% ice

    Umbral Ice I 90% fire, 100% ice
    Umbral Ice II 80% fire, 100% ice
    Umbral Ice III 70% fire, 100% ice
    Oh, I know. The community has figured those numbers out long ago. It'd just be nice if there was a tooltip somewhere that said it.
    (2)

  8. #8
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alexa'vdreias
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mhaeric View Post
    Oh, I know. The community has figured those numbers out long ago. It'd just be nice if there was a tooltip somewhere that said it.
    maybe those numbers have been found the same elsewhere, but I got them from my own interest and enjoyment of figuring out what they are. So for me there was something in not everything being revealed. I was waiting for Prey Online in Azys Lla when I looked into it myself through damage numbers
    (0)

  9. #9
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    As someone who has leveled literally everything to max and understands the core mechanics and rotations of every job, I can vouch that the main issues with sch are what were mentioned prior: pet clunkiness at times, and that fact that all healers had their dps gutted to a bare bones state.

    Of the 3 healers I play ast the least. It just doesn't mesh all that well with my more dps focused mentality. The card weaving for extra party damage is nice but I enjoy being able to crunch in dps without the micro-management of the cards. I often keep moving the fairy around boss arenas to accommodate movement, but that's it.

    I'm a stubborn old man with whm. I let regens do a lot of the work and supplement them with benison, lilies, and/or oGCD heals as needed. You'd be impressed at how much healing a regen + tetra on a tank in a pull does when paired alongside holy spam.
    (0)

  10. #10
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alexa'vdreias
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Faerie potency scaling I think is 2/3 of regular potency, but this isn't new to Shadowbringers. So Embrace is actually 100 potency, while regen is 200 (per tick/3 seconds).
    (0)

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