Results 1 to 4 of 4

Hybrid View

  1. #1
    Player
    Snek's Avatar
    Join Date
    Jun 2020
    Posts
    16
    Character
    Loken Garvell
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 80
    Both Dark Knight and Paladin are spellcasting tanks.

    Though I'm sure everyone would love to see a mace character and a time mage to show up, I'm not sure they fit into tanks (the time mage that is). Also stop/disable would either be a crazy stupid overpowered or utterly useless. Think about it. If you could stop/disable a boss from doing mechanics, thus pushing back the enrage timer or skipping mechanics... A bit overpowered... And if bosses aren't effected by it... Useless. Though I admit that I've not played 12... So if you could elaborate on how other abilities would fit, that'd be great!

    From what I do know, I'd also really like to see Time Mage show up in the game... And a mace user as in any of DPS/tank/healer would be awesome.
    (1)

  2. #2
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Snek View Post
    Also stop/disable would either be a crazy stupid overpowered or utterly useless. Think about it. If you could stop/disable a boss from doing mechanics, thus pushing back the enrage timer or skipping mechanics... A bit overpowered... And if bosses aren't effected by it... Useless.
    Back when AST had Disable, it was essentially Reprisal but only mitigated a single attack. Like old Shelltron. I could see it being a second Interject though, since Spirits Within lost its Silence and Shield Swipe is gone.
    (0)