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  1. #31
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    it pull YOU to your target instead, so you know? you can heal him/her quickly lol

    well ok maybe not, but if i can change the skill.... (all of this with a note "cannot target yourself")

    - an emergency shield? but all healer class already have their own shield skill though

    - drastically increase movement speed for the target? like 2x sprint speed for an instant like 3s or even less, and its gone the moment you do any action beside moving.

    - put target in stasis? basically they are immune to everything even buff and heal from others, also for an instant like 5s or 3s.


    just some that i can think of
    (0)

  2. #32
    Player
    Yue_Amariyo's Avatar
    Join Date
    Jun 2020
    Location
    Gridania
    Posts
    114
    Character
    Yue Amariyo
    World
    Exodus
    Main Class
    Conjurer Lv 46
    for me, id replace it with nothing. A healer should be focusing more on healing damage, removing debuffs, and buffing the group. (and contribute to damage when no one is bleeding on the floor) If anything, i rather see an Aoe Esuna. this way it cures everyone wuth a debuff, instead of having to use st esuna and go down the list.

    I read up on rescue, i experienced rescue, and fc mates told me horror stories of being rescued to pull more, or people using it to troll others. Such as a healer causing a wipe in a lvl 73 dungeon on the final boss due to her rescuing one of the dps during a mechanic. Also heard from other fc mates about healers simply not using it either, like during area wide aoe, and one person getting caught in it while trying to run out.

    I think if more people utilized it as your suppose to, no one would have an issue with it. More so if you change the effect, maybe have the effect look like a chain or rope.
    as of right now, it is just used to troll or bully, and rather see it removed.


    If something should replace it, an Aoe Esuna to make debuffing multiple people easier.
    (0)
    Hello, nice to meet you!
    FF14 player as of: 6/3/2020.
    Platform: Ps4

  3. #33
    Player
    Peace-Division's Avatar
    Join Date
    Jun 2020
    Posts
    48
    Character
    Lewte Bokzez
    World
    Zodiark
    Main Class
    Machinist Lv 80
    Rescue V2

    The healer becomes a bastion of freedom for 10 seconds for all those that need it. Once rescue has been activated, for the next ten seconds all other players in the group have the option to select the rescue action via the "duty action" button which upon use the player using the duty action is pulled safely to the healer's location.
    (4)

  4. #34
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Just as an aside, IMO whenever we can ditch a role action that doesn't need to exist, we should. Somethings are good being unified, like Provoke. However, when possible, I'd like to have a role action taken out, and the jobs under that role to be given a unique action for that job. One of Shadowbringers' common criticisms is homogeneity; this exists outside of role actions of course, though it's a potential avenue to at least break a way a little.

    Got to ask if something like Rescue is needed, or if it makes sense on all healers, or if others healers can have something that makes sense for them that can achieve similar things in a unique way. For example, if Astrologian's time/space theme could let them make some kind of wormhole for party members to use to get around, or if Scholar's fairy could be given some kind in-combat movement speed increase buff. Stuff like that.
    (0)

  5. #35
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MelodyCrystel View Post
    People did EX- / Savage-fights in FFXIV long before roleskills including Rescue existed, so why do some healers insist on the move as if it was their only purpose?

    It's not like you can always perfectly match your timing with the server-tick, anyways, so players will still continue to fall down at our sparkling example of Titan or get killed by AOEs / mechanics.
    ->There are even those who return to the danger-zone because they don't understand your motivation to pull them around, so it would be more effective to say early in chat things like "Stay in green soup or Vorgal's Megadeath kills you." and so on to prevent K.O.s or even wipes.
    That is totally understandable, but not a reason to delete or not make use of the skill today. We've also completed content without Seraph, Earthly Star, Misery, etc. Healers like me insist and support rescue because the current state of healers leaves us with very little to keep us engaged in combat out single target spam and whack-a-mole healing.

    Pre pull tactics is all well and good, and I highly recommend groups do this. Sometimes, instructions are not followed though, or if a player is new to the fight they may not get placement down on the first try, or make an error (we are human after all). Rescue is a tool that can be used to quickly communicate to a player where to stand because chat is no longer a luxury, or even a tool that can be used to get through mechanics during combat.

    Is it needed? No. It is useful? Yes.
    (2)

  6. #36
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Rescue V2

    The healer becomes a bastion of freedom for 10 seconds for all those that need it. Once rescue has been activated, for the next ten seconds all other players in the group have the option to select the rescue action via the "duty action" button which upon use the player using the duty action is pulled safely to the healer's location.
    You've intrigued me, sir. Might require some fiddling with regard to stuff that already has a duty action, but definitely far far preferable to what we have now.
    (1)

  7. #37
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    848
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 63
    Personally I think it's fine the way it is. Playing since 2013. I have used it myself to save either a dps thats not paying attention to a mechanic that is about to kill them. Mostly on people new to raids.

    I have been trolled once with it. I told them to stop. They didn't. I left along with the other dps. Not worth the headache imo. But if you need to report them, you all got to make sure to tell them to stop using rescue for (insert whatever troll reason they used it)for in chat, not discord and the likewise in game chat. They do it again, you have the option to report them as the GM will see the logs at that point.
    (2)

  8. #38
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I like Rescue and don't want it removed.

    Worst case scenario, giving healers a targetable spell based on BLU's Diamondback would be neat. Target becomes temporarily impervious to attacks, but cannot attack for the duration of the spell.
    (2)

  9. #39
    Player
    Peace-Division's Avatar
    Join Date
    Jun 2020
    Posts
    48
    Character
    Lewte Bokzez
    World
    Zodiark
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fynlar View Post
    You've intrigued me, sir. Might require some fiddling with regard to stuff that already has a duty action, but definitely far far preferable to what we have now.
    It seemed the logical choice as a new idea. The ability still stays in the game, still functions as a free warp out of the poop ability, but allows players to choose when and if to use it, stopping any trolling with it even if the troller chooses to activate it knowing players will be pulled into a bad area , other players can refuse to activate it if they feel they are being trolled by it.

    SE would have to allow multiple duty action buttons to exist , if were we engaged in a newer trial fight that has a DA button normally so that the rescuse version can co exist in those arenas. Currently there are very few times the DA button appears so there is plenty of free UI space up until the newer boss encounters/MSQ quest where the DA is featured
    (1)
    Last edited by Peace-Division; 06-21-2020 at 09:29 PM.

  10. #40
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    I dunno
    Some kind of shield maybe?
    Rescue already feels like it doesn't work half the time anyway... I've had more than one time where it just flat didn't even move someone, or where it moved them too late for it to matter because of its frankly absurd delay
    I only bother even trying if I know the person's dead either way anyway
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

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