They could replace it with an actual instant cast.


They could replace it with an actual instant cast.




It would be weird looking, but I think they could do something with it similar to bubbles where the effect takes place immediately. So even though the player will still be in the AoE, they won't take any damage from it.
Now that got me thinking. Again not a replacement, but if Rescued worked that way, it would almost work like an instant Invul that lasts a second. That could be a variant where the player isn't dragged across the arena, but is still saved. It just wouldn't work to save some from knockback/draw in deaths, or platform collapses, which is why the healer will still need Rescue as is.
So there you go. A variant of Rescue that grants a 1 sec invul. It would have to wait until 6.0 because now it would seriously be used to cheese some tank mechanics for sure. Devs would have to design content around it.


I like this.
They could bake it into the existing Rescue - it would circumvent the GCD and still have the movement effect as well.
You could make it uncastable on Tanks to avoid said cheesing - which you are quite right to point out.
I imagine it would still suffer the same fate as Benediction though without a complete overhaul of the programming.

People did EX- / Savage-fights in FFXIV long before roleskills including Rescue existed, so why do some healers insist on the move as if it was their only purpose?
It's not like you can always perfectly match your timing with the server-tick, anyways, so players will still continue to fall down at our sparkling example of Titan or get killed by AOEs / mechanics.
->There are even those who return to the danger-zone because they don't understand your motivation to pull them around, so it would be more effective to say early in chat things like "Stay in green soup or Vorgal's Megadeath kills you." and so on to prevent K.O.s or even wipes.




That is totally understandable, but not a reason to delete or not make use of the skill today. We've also completed content without Seraph, Earthly Star, Misery, etc. Healers like me insist and support rescue because the current state of healers leaves us with very little to keep us engaged in combat out single target spam and whack-a-mole healing.People did EX- / Savage-fights in FFXIV long before roleskills including Rescue existed, so why do some healers insist on the move as if it was their only purpose?
It's not like you can always perfectly match your timing with the server-tick, anyways, so players will still continue to fall down at our sparkling example of Titan or get killed by AOEs / mechanics.
->There are even those who return to the danger-zone because they don't understand your motivation to pull them around, so it would be more effective to say early in chat things like "Stay in green soup or Vorgal's Megadeath kills you." and so on to prevent K.O.s or even wipes.
Pre pull tactics is all well and good, and I highly recommend groups do this. Sometimes, instructions are not followed though, or if a player is new to the fight they may not get placement down on the first try, or make an error (we are human after all). Rescue is a tool that can be used to quickly communicate to a player where to stand because chat is no longer a luxury, or even a tool that can be used to get through mechanics during combat.
Is it needed? No. It is useful? Yes.
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