I would replace it would a teleport, instead of pulling them you straight up teleport them to the location where you cast, also would lower the cooldown.
I would replace it would a teleport, instead of pulling them you straight up teleport them to the location where you cast, also would lower the cooldown.
I would definitely love an ability to teleport to a KO'd player to eliminate having to get within distance to rezz them. It also has the potential to quickly get a healer out of danger. I just wouldn't replace Rescue with it.
Actually a teleport would be interesting, but it would prolly have to have a delay to five the target warning (one issue being that the target had no warning) perhaps have it akin to Earthly Star/Wildfire/Horoscope where the furst use ofthe ability places a buff on the target that is triggered by the subsequent use of the ability (alternatively by the target removing the status), and have it work like the teleporting mechanic in E7,complete with telegraph.
Might also alleviate the latency problem as well.
I would replace it with OP.
In all seriousness, I spent hours trying to come up with way to tweak Rescue and no avail lol.
Last edited by Quintessa; 06-20-2020 at 04:39 PM. Reason: Edited because because.
True I would rather have both, but was just following the thread.
Though I agree both would be nice.
They could replace it with an actual instant cast.
It would be weird looking, but I think they could do something with it similar to bubbles where the effect takes place immediately. So even though the player will still be in the AoE, they won't take any damage from it.
Now that got me thinking. Again not a replacement, but if Rescued worked that way, it would almost work like an instant Invul that lasts a second. That could be a variant where the player isn't dragged across the arena, but is still saved. It just wouldn't work to save some from knockback/draw in deaths, or platform collapses, which is why the healer will still need Rescue as is.
So there you go. A variant of Rescue that grants a 1 sec invul. It would have to wait until 6.0 because now it would seriously be used to cheese some tank mechanics for sure. Devs would have to design content around it.
I like this.
They could bake it into the existing Rescue - it would circumvent the GCD and still have the movement effect as well.
You could make it uncastable on Tanks to avoid said cheesing - which you are quite right to point out.
I imagine it would still suffer the same fate as Benediction though without a complete overhaul of the programming.
People did EX- / Savage-fights in FFXIV long before roleskills including Rescue existed, so why do some healers insist on the move as if it was their only purpose?
It's not like you can always perfectly match your timing with the server-tick, anyways, so players will still continue to fall down at our sparkling example of Titan or get killed by AOEs / mechanics.
->There are even those who return to the danger-zone because they don't understand your motivation to pull them around, so it would be more effective to say early in chat things like "Stay in green soup or Vorgal's Megadeath kills you." and so on to prevent K.O.s or even wipes.
No matter what, I think it's acceptable in PvP. I've had a few healers rescue me when I really didn't need it or worse when I lost a kill because of it, but overall it suits the hectic and dynamic environment.
In PvE? I mostly use it on friends to give them a /hug to remind them I am there more than I use it for anything productive. Still has been helpful, though I wouldn't miss it if it was taken out of the game. Certainly not the only healer action I wouldn't miss if it was gone, like Fluid Aura, Undraw, or Repose (just change the role quest).
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