I really like the current iteration of Scholar. I would hate OP’s suggested changes at this point. I think that it’s in place where it more can be built on in the next expansion rather than trying to reinvent the wheel. I haven’t touched White Mage and Astrologian for different reasons. White Mage because it’s usually my last interest in healer and Astro because they ruined the card mechanic that made the job thrilling and skillful to play.
That being said, here’s what I’m looking for in Scholar going forward.
1) Bring back Selene as DPS orientated Fairy. Give our Fairies the Summoner treatment and make them instant cast. I used to like when there was another Scholar and we would each take responsibility of a different Fairy. I also like when I’m the only Scholar and I can skillfully swap between the two.
2) Upgrade Ruin II. I like to use it when on the move and attacking as well as to double-up when an enemy is about to die. I think a good “Upgrade” would be to give Scholar a trait that upgrades the spell to a higher potency while you’re under the effect of Aetherflow. Whether this should use a stack or not is debatable. Some people want another Aetherflow dump, I for one don’t need one. Opposite of Broil being hot themed, this spell would be cold themed. Someone in another thread explained that the Japanese naming for Broil basically refers to “Heated Argument”. Ruin II’s upgrade should refer to something like “Last Word” or “Cold Shutdown”. I called it “Climaspear” when I first thought of this concept.
3) Trait: Tactical Analysis - makes Biolysis effect everything around the enemy that is effected by Chain Stratagem. This is kind of a throwback to Bane, but performed in something of a “strategic” way.
4) Trait for shorter cast time on “Bread n’ Butter” healing spells like Physick and Adloquium. Playing a lot of Blue Mage, I can see from “Sonic Boom”, that having a short cast time on a simple spell will help to be able to throw out OGC spells without clipping at all.
5) Trait: High Ground - increases the potency or critical hit rate of Art of War when used inside Sacred Soil.


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