Quote Originally Posted by dangadget View Post
It's an interesting idea, but if I am understanding you correctly, it's also a bit problematic.
Tanks generate enmity, which they then spend on (mostly) DPS skills.
The increased DPS results in more enmity, but using the skills loses enmity.....?
Sounds like a nightmare to balance
Just make the enmity loss more significant than the enmity gain from the increased damage? This doesn't seem particularly difficult to balance to me. The amount of enmity-eating actions you can do would depend on how well you play your normal, enmity gaining actions. Only your normal actions increase enmity here. The dps gain from enmity-eating actions would "simply" need to be about the same for all tanks for balance to be managable I think.

My biggest problem with this suggestion at the moment is flavor. What's the the thematic reason that doing those actions makes you lose aggro? How would you explain it lore wise? With the aggro gaining actions we used to have, you can kind of make sense of it that they're actions that might provoke enemies in a certain way, making them aggro to you more but how would you make sense of a DPS ability that makes you lose aggro? You instill fear or something to the enemy? It'd be a little weird but probably doable, just personally cant make sense of it yet because they are the actions that do most DPS.