Quote Originally Posted by dangadget View Post
It's an interesting idea, but if I am understanding you correctly, it's also a bit problematic.
Tanks generate enmity, which they then spend on (mostly) DPS skills.
The increased DPS results in more enmity, but using the skills loses enmity.....?
Sounds like a nightmare to balance
Oh it is certainly problematic in that enmity would need to be re-balanced across all classes plus we'd need a visual indicator if using a spender will drop 1st place aggro. They'd likely have to make it so even if a skill crits, the enmity gain stays as if it doesn't. IMO The most difficult part is displaying the enmity in a readable manner.

The increase in DPS would result in more enmity in the current system. Think of the spenders as having a static burn value regardless of crit/DH (think of SAMs old Merciful Eyes if it doesn't crit), and think of all the other skills as having an enmity gain value as they do now with tank stance on. Doing damage does not have to mean you get enmity. For example, in this hypothetical WAR their entire downtime would be focused on building an insane amount of enmity so that they can fell cleave like crazy during their IR window. So using Inner Chaos, Berserk, Defiance, etc. and other skills designed to move enmity around so you're actually building up to the burst instead of waiting for it. I think it allows for more creative ideas as having zero potency GCDs could work if they give you enmity to result in neutral DPS or even a DPS gain.

The enmity abilities that don't do damage (WAR getting a heal with Bloodbath) is more like giving them a sort of self Clemency. You'd never use it outside of prog/dire emergencies. It's more to show you can build skills that helps bring back some identity to the class and distinguishes it with disaster mitigation tools.

Is it a lot of number crunching? Yes. Will it take a long time? of course... But so does designing and adding anything new. It's not a "quick fix" solution idea... But it'd be nice if they added a mechanic to tanks instead of removing them.