They have to rebalance everything to accommodate this change and since the devs clearly don’t care about early game (hence the power creep being so massive) I doubt they would even want to do this resulting in sastash runs that last 2 minutes due in having your whole kit on a starter dungeon.

They should at least give 1 aoe option Im down for that as most Melee can’t aoe in early dungeons. But I don’t wanna taint the experience if we carry sprouts they’ll learn nothing and considering this will apply trials aswell they’ll learn nothing from fights which is kinda of a issue now with sprouts at 80 unaware what stack markers are and being generally unequipped for fights due to said carries.

I say leave the literal starter dungeons as is. These dungeons aren’t meant for high end content but there is a specific system I’d like from another MMO to be in ff14 that would breath tones of life in the dungeon game